Ejemplo n.º 1
0
        /// <summary>
        /// Called from <see cref="UnityEngine.Resources.Load(string)"/>, <see cref="UnityEngine.Resources.Load{T}(string)"/> and <see cref="ResourceRequest.asset"/>
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>
        public static UnityEngine.Object FromResourcesLoad(string path)
        {
            UnityEngine.Object levelEditorObject = LevelEditorObjectAdder.GetObjectData(path);

            if (levelEditorObject != null)
            {
                return(levelEditorObject);
            }

            if (ModsManager.Instance == null)
            {
                return(null);
            }

            return(ModsManager.Instance.PassOnMod.OnResourcesLoad(path));
        }
Ejemplo n.º 2
0
            public static UnityEngine.Object ResourceRequest_asset_GetPostfix(UnityEngine.Object __result, ref string ___m_Path)
            {
                UnityEngine.Object moddedResource = LevelEditorObjectAdder.GetObjectData(___m_Path);
                if (moddedResource != null)
                {
                    return(moddedResource);
                }

                if (ModsManager.Instance != null)
                {
                    moddedResource = ModsManager.Instance.PassOnMod.OnResourcesLoad(___m_Path);
                    if (moddedResource != null)
                    {
                        return(moddedResource);
                    }
                }

                return(__result);
            }
Ejemplo n.º 3
0
            public static UnityEngine.Object Resources_Load_Postfix(UnityEngine.Object __result, string path)
            {
                UnityEngine.Object moddedResource = LevelEditorObjectAdder.GetObjectData(path);
                if (moddedResource != null)
                {
                    return(moddedResource);
                }

                if (ModsManager.Instance != null)
                {
                    moddedResource = ModsManager.Instance.PassOnMod.OnResourcesLoad(path);
                    if (moddedResource != null)
                    {
                        return(moddedResource);
                    }
                }

                return(__result);
            }