public void Shutdown() { if (active) { LightGroup.SetActive(false); active = false; levelDj.FadeOutCurrentSong(); if (BlockersOnShutdown.Length != 0) { foreach (var block in BlockersOnShutdown) { if (block != null) { block.transform.position = Vector3.zero; } } } } }
public void Shutdown() { if (active) { rotate = true; BaseLight.GetComponent <Light>().intensity = 0; levelDj.FadeOutCurrentSong(); if (BlockersOnShutdown.Length != 0) { foreach (var block in BlockersOnShutdown) { if (block != null) { block.transform.position = Vector3.zero; } } } } }