Ejemplo n.º 1
0
    public void LevelChanger(float playerMAX)
    {
        gunScript.StopGun();
        Level = LevelDesigner.levelUp(Level);

        Player.instance.speed.z     = LevelDesigner.speedUp(Player.instance.speed.z);
        Player.instance.normalSpeed = Player.instance.speed.z;

        if (gameMode == 0)
        {
            Debug.Log("Level Finish Has Started");
            StartCoroutine(LevelEndedState(playerMAX));
        }
        else if (gameMode == 1)
        {
            Debug.Log("Endless Finish Has Started");
            StartCoroutine(LevelChangeState(playerMAX, Player.instance.speed.z));
        }
    }