Ejemplo n.º 1
0
    public IEnumerator TriggerDeath()
    {
        tracking = false;

        /* Basic death while we don't have a real character. we just disappear */

        /*
         * if (target != null && target.tag == "Player") {
         *  target.localScale = new Vector3(0,0,0);
         *  target.gameObject.SetActive(false);
         * }
         */

        target.GetComponent <CharacterControl>().Dying = true;

        Instantiate(wrongSoundPrefab, transform.position, transform.rotation);
        GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMove>().enabled = false;

        /* Wait 2 seconds until we restart the level */
        yield return(new WaitForSeconds(3f));

        LevelDebugManager levelDebugManager = GameObject.Find("LevelDebugManager").transform.GetComponent <LevelDebugManager>();

        levelDebugManager.Death();
    }
Ejemplo n.º 2
0
    private void FixedUpdate()
    {
        if (RIGID_BODY.velocity.y < -0.2f)
        {
            RIGID_BODY.velocity += (-Vector3.up * GravityMultiplier);
        }

        if (RIGID_BODY.velocity.y > 0.2f && !Jump)
        {
            RIGID_BODY.velocity += (-Vector3.up * PullMultiplier);
        }

        playerRig.localPosition = Vector3.Lerp(playerRig.localPosition, new Vector3(0, -0.46f, playerRigPosZ), 6 * Time.deltaTime);


        if (transform.position.y < -10)
        {
            LevelDebugManager levelDebugManager = GameObject.Find("LevelDebugManager").transform.GetComponent <LevelDebugManager>();
            levelDebugManager.Death();
        }


        if (Dying)
        {
            animator.SetBool(CharacterControl.TransitionParameter.Dying.ToString(), true);
            Dying = false;
        }
    }
Ejemplo n.º 3
0
    public void Trigger()
    {
        // Tell the animation controller about our
        // recent triggering
        //triggered = true;

        cameraTarget.GetComponent <CameraTarget>().offsetFromFocusPoint = newOffsetFromFocusPoint;

        if (newDistance > 0)
        {
            gameCamera.GetComponent <CameraMove>().distance = newDistance;
        }

        cameraTarget.GetComponent <CameraTarget>().fastX = fastX;
        gameCamera.GetComponent <CameraMove>().isRotY    = fastX;

        if (isCheckpointPosition)
        {
            GameObject[] objs = GameObject.FindGameObjectsWithTag("checkpoint_pos");
            objs[0].transform.position = new Vector3(transform.position.x + inRestartPlayerPositionOffset.x, objs[0].transform.position.y, objs[0].transform.position.z);

            if (GameObject.Find("LevelDebugManager"))
            {
                LevelDebugManager levelDebugManager = GameObject.Find("LevelDebugManager").transform.GetComponent <LevelDebugManager>();
                levelDebugManager.inRestartNewPrefab         = inRestartNewPrefab;
                levelDebugManager.inRestartNewPrefabPosition = transform.position + inRestartNewPrefabPositionOffset;
                levelDebugManager.lastCheckpoint             = this;
            }
        }
    }
Ejemplo n.º 4
0
    public IEnumerator InstantiateNewStuffTimed(Transform inRestartNewPrefab, Vector3 inRestartNewPrefabPosition, Checkpoint checkpoint)
    {
        /* change camera parameters - like Trigger() from Checkpoint.cs */

        if (checkpoint)
        {
            savedCheckpointVirtual = new Checkpoint();
            savedCheckpointVirtual.newOffsetFromFocusPoint = checkpoint.newOffsetFromFocusPoint;
            savedCheckpointVirtual.newDistance             = checkpoint.newDistance;
            savedCheckpointVirtual.fastX = checkpoint.fastX;
        }

        var newOffsetFromFocusPoint = savedCheckpointVirtual.newOffsetFromFocusPoint;
        var newDistance             = savedCheckpointVirtual.newDistance;
        var fastX = savedCheckpointVirtual.fastX;

        /* ====================================== */

        yield return(new WaitForSeconds(2f));

        var inst = Instantiate(inRestartNewPrefab);

        inst.position = new Vector3(inRestartNewPrefabPosition.x, GameObject.Find("Character").transform.position.y, GameObject.Find("Character").transform.position.z);

        LevelDebugManager levelDebugManager = GameObject.Find("LevelDebugManager").transform.GetComponent <LevelDebugManager>();

        levelDebugManager.inRestartNewPrefab         = inRestartNewPrefab;
        levelDebugManager.inRestartNewPrefabPosition = inRestartNewPrefabPosition;



        var gameCamera   = GameObject.FindGameObjectWithTag("MainCamera").transform;
        var cameraTarget = GameObject.Find("CameraTarget").transform;

        cameraTarget.GetComponent <CameraTarget>().offsetFromFocusPoint = newOffsetFromFocusPoint;

        if (newDistance > 0)
        {
            gameCamera.GetComponent <CameraMove>().distance = newDistance;
        }

        cameraTarget.GetComponent <CameraTarget>().fastX = fastX;
        gameCamera.GetComponent <CameraMove>().isRotY    = fastX;
    }