void OnEnable()
        {
            level = (target as LevelCreateData);
            map   = level.map;

            EditorUtility.SetDirty(serializedObject.FindProperty("mapData").serializedObject.targetObject);
        }
Ejemplo n.º 2
0
 void OnEnable()
 {
     level = (target as LevelDisplay).levelData;
     EditorUtility.SetDirty(serializedObject.FindProperty("levelData").serializedObject.targetObject);
 }