Métodos usados con frecuencia
Métodos usados con frecuencia
Métodos usados con frecuencia
Métodos usados con frecuencia
// TODO: i think i can remove the player's rigidbody // TODO: also remove pathing from player // Start is called before the first frame update void Start() { waypoints = levelConfig.GetWaypoints(); transform.position = waypoints[waypointIndex].transform.position; }