Ejemplo n.º 1
0
    public void LoadAllCustomChapters()
    {
        string[] folders = Directory.GetDirectories(Application.persistentDataPath + "/CustomChapters/");

        Debug.Log(TAG + "___________________there are " + folders.Length + " custom chapters________________");
        customLevelFolder = new LevelCon[folders.Length];
        for (int i = 0; i < folders.Length; i++)
        {
            string   folder = folders[i];
            string[] s      = folder.Split('/');
            string   n      = s[s.Length - 1];
            string[] nn     = n.Split('.');
            string   name   = nn[0];

            Debug.Log(TAG + "folder is " + folder);
            LevelCon l = new LevelCon(LoadCustomLevels(folder));
            l.SetFolderName(name);
            customLevelFolder[i] = l;
        }
    }
Ejemplo n.º 2
0
    public void SetUp(ChapterManager chapterManager)
    {
        Debug.Log(TAG + "setting up");
        ChapterManager.ChapterRef[] chapters = chapterManager.GetChapters();
        levelFolder = new LevelCon[chapters.Length];

        for (int i = 0; i < chapters.Length; i++)
        {
            ChapterManager.ChapterRef chapter = chapters[i];
            string folder = chapter.GetFolder();
            levelFolder[i] = new LevelCon(LoadCurLevels(folder));
        }


        if (!Directory.Exists(Application.persistentDataPath + "/CustomChapters"))
        {
            Debug.Log(TAG + "no folder found, creating now...");
            Directory.CreateDirectory(Application.persistentDataPath + "/CustomChapters");
            //there will be no levels so just return
            //return;
        }
        //posibly don't have to load custom chapters until needed
        //LoadAllCustomChapters();
    }