Ejemplo n.º 1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.GetComponent <LevelCompleter>() == current_level)
     {
         current_level = null;
     }
 }
Ejemplo n.º 2
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.tag == "Level")
     {
         current_level = collision.GetComponent <LevelCompleter>();
     }
 }
Ejemplo n.º 3
0
 public void InvokeLevelCompletedEvent(bool win)
 {
     if (win)
     {
         LevelCompleter.UnlockLevel(levelNumber + 1);
     }
     LevelCompletedEvent.Invoke(win);
 }
Ejemplo n.º 4
0
    void OnValidate()
    {
        if (!levelCompleter)
        {
            levelCompleter = transform.GetComponentInChildren <LevelCompleter>();
            if (!levelCompleter)
            {
                GameObject levelCompleter = new GameObject("LevelCompleter");
                levelCompleter.transform.parent = transform;
                SpriteRenderer sr = levelCompleter.AddComponent <SpriteRenderer>();
                sr.sprite = Resources.Load <Sprite>("WhitePixel");
                BoxCollider2D bc = levelCompleter.AddComponent <BoxCollider2D>();
                bc.isTrigger = true;
                levelCompleter.AddComponent <BoxCollider2D>();
                this.levelCompleter = levelCompleter.AddComponent <LevelCompleter>();
            }
        }
        if (!blocks)
        {
            blocks = transform.GetComponentInChildren <Blocks>();
            if (!blocks)
            {
                GameObject blocks = new GameObject("Blocks");
                blocks.transform.parent = transform;
                this.blocks             = blocks.AddComponent <Blocks>();
            }
        }
        if (!environment)
        {
            if (transform.Find("Environment"))
            {
                environment = transform.Find("Environment");
            }

            else
            {
                GameObject env = new GameObject("Environment");
                env.transform.parent = transform;

                GameObject     box = new GameObject("Box");
                SpriteRenderer sr  = box.AddComponent <SpriteRenderer>();
                sr.sprite = Resources.Load <Sprite>("WhitePixel");

                box.AddComponent <BoxCollider2D>();
                box.transform.parent     = env.transform;
                box.transform.localScale = new Vector2(3.5f, 3.5f);

                environment = env.transform;
            }
        }
    }
Ejemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     levelCompleter = GetComponent <LevelCompleter>();
     earth          = GetComponent <Earth>();
     StartLevel();
 }