Ejemplo n.º 1
0
    public void OnLevelBeat(LevelBeatContext ctx)
    {
        GameState.PAUSED = true;
        float timeElapsed = Time.time - timeStart;

        // calc score and save level stats
        int score = CalcScore(ctx.moves, ctx.merges, ctx.splits, timeElapsed);

        SaveLevelStats(ctx.moves, ctx.merges, ctx.splits, score, timeElapsed);

        // Set level complete ui to correct values
        movesCount.text = DisplayScore(ctx.moves, 3);
        mergeCount.text = DisplayScore(ctx.merges, 3);
        splitCount.text = DisplayScore(ctx.splits, 3);
        timeLabel.text  = DisplayScore((int)timeElapsed, 3);
        scoreText.text  = DisplayScore(score, 5);

        for (int i = 0; i < stars.Length; i++)
        {
            if (sceneIndex > LevelData.STAR_SCORES.Length)
            {
                break;
            }

            if (score > LevelData.STAR_SCORES[sceneIndex, i])
            {
                stars[i].sprite = filledStar;
            }
        }

        // Display Level Complete Panel
        levelCompletelPanel.SetActive(true);
    }
Ejemplo n.º 2
0
 void OnLevelBeat(LevelBeatContext ctx)
 {
     levelComplete.Play();
 }