Ejemplo n.º 1
0
        void OnExploding()
        {
            Vector2             pos = Target;
            LevelBackgroundComp bg  = Level.Current.Background;
            Vector2             pixPos;

            pixPos.X = pos.X + RandomMath.RandomBetween(-ExplosionRange, ExplosionRange);
            pixPos.Y = pos.Y + RandomMath.RandomBetween(-ExplosionRange, ExplosionRange);
            bg.SetPixel(pixPos, RandomMath.RandomColor());
        }
Ejemplo n.º 2
0
        public ThingComp(ThingType type, LevelBackgroundComp bgComp, Texture2D collisionTexture)
        {
            this.Type = type;
            this.bg   = bgComp;
            this.boundingRectangle.Width  = collisionTexture.Width;
            this.boundingRectangle.Height = collisionTexture.Height;

            // TODO needed to fetch text.data per entity? only for those that may change its shape/texture during play?
            textureData = new Color[collisionTexture.Width * collisionTexture.Height];
            collisionTexture.GetData(textureData);
        }
Ejemplo n.º 3
0
        protected override void InitLevel()
        {
            // select bitmap bg
            Background = new LevelBackgroundComp("Level1.png");
            Background.ForegroundColor = LEVEL_FOREGROUND_COLOR;
            // FIXME Background.TargetSpeed = SCREEN_MOTION_SPEED;

            // bitmap for things/items to load
            // FIXME ItemsMap = new LevelItemLoader("Level1Items.png");
            //ItemsMap.AddItems(this, ITEM_BLOCK_COLOR, typeof(Block));
        }
Ejemplo n.º 4
0
        void Explode()
        {
            Vector2             pos  = Target;
            int                 posX = (int)Math.Round(pos.X);
            int                 posY = (int)Math.Round(pos.Y);
            LevelBackgroundComp bg   = Level.Current.Background;
            Vector2             pixPos;

            for (int x = posX - ExplosionRange; x <= posX + ExplosionRange; x++)
            {
                for (int y = posY - ExplosionRange; y <= posY + ExplosionRange; y++)
                {
                    pixPos.X = x;
                    pixPos.Y = y;
                    bg.SetPixel(pixPos, RandomMath.RandomColor());
                }
            }
        }