Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (firsttime)
     {
         for (int i = 0; i < numoflevels; i++)
         {
             LevelAchievements Level = new LevelAchievements();
             Level.completelevel = false;
             Level.animalslive   = false;
             Level.animalsdead   = false;
             Level.allbacon      = false;
             Level.undertime     = false;
             LevelAchieveList.Add(Level);
         }
         for (int j = 0; j < bonuslevels; j++)
         {
             LevelAchievements Level = new LevelAchievements();
             Level.completelevel = false;
             Level.animalslive   = false;
             Level.animalsdead   = false;
             Level.allbacon      = false;
             Level.undertime     = false;
             BonusLevelAchieveList.Add(Level);
         }
         firsttime = false;
     }
 }
Ejemplo n.º 2
0
    public void setBonusbacon(int Levelnum, bool completed)
    {
        LevelAchievements Level = BonusLevelAchieveList[Levelnum];

        Level.allbacon = completed;
        BonusLevelAchieveList[Levelnum] = Level;
    }
Ejemplo n.º 3
0
    public void setBonustime(int Levelnum, bool completed)
    {
        LevelAchievements Level = BonusLevelAchieveList[Levelnum];

        Level.undertime = completed;
        BonusLevelAchieveList[Levelnum] = Level;;
    }
Ejemplo n.º 4
0
    public void setBonusalive(int Levelnum, bool completed)
    {
        LevelAchievements Level = BonusLevelAchieveList[Levelnum];

        Level.animalslive = completed;
        BonusLevelAchieveList[Levelnum] = Level;
    }
Ejemplo n.º 5
0
    //set bonus achievements
    public void setBonuscomplete(int Levelnum, bool completed)
    {
        LevelAchievements Level = BonusLevelAchieveList[Levelnum];

        Level.completelevel             = completed;
        BonusLevelAchieveList[Levelnum] = Level;
    }
Ejemplo n.º 6
0
    public void setdead(int Levelnum, bool completed)
    {
        LevelAchievements Level = LevelAchieveList[Levelnum];

        Level.animalsdead          = completed;
        LevelAchieveList[Levelnum] = Level;
    }