static void HookWatchers()
        {
            EditorApplication.update += OnEditorApplicationUpdate;

            m_Watcher.matchedMethods.Add("OnChanged", () => {
                Debug.Log("Origin files has been changed!");
            });

            m_Watcher.StartFSW();
        }
Ejemplo n.º 2
0
        private static void HookWatchers() //I have to fix this because it deletes on reload in some editors...
        {                                  //Detect new file and add them to the solution? (I have to)
            EditorApplication.update += OnEditorApplicationUpdate;
            if (!availablePaths)
            {
                Debug.LogError("There are one or more paths unsetted, go to Lerp2Dev Team Tools > Refresh Project API Dependencies... to set the paths of the Project in your HDD and the path of this project.");
                return;
            }
            string bPath = LerpedCore.GetString(buildPath);

            m_Watcher = new LerpedThread <FileSystemWatcher>(t_CompileWatcher, new FSWParams(Path.Combine(Path.GetDirectoryName(bPath), "Project"), "*.cs", NotifyFilters.LastWrite | NotifyFilters.Size, true));

            m_Watcher.matchedMethods.Add(WatcherChangeTypes.Changed.ToString(), () => {
                LerpedPaths lp = EditorWindow.GetWindow <LerpedPaths>();
                lp.iInit(lp, LerpedAPIChange.Auto);
            });

            //m_Watcher.Created += new FileSystemEventHandler(); //I have to add files to the raw solution before compile
            //m_Watcher.Renamed += new FileSystemEventHandler(); //I have to rename files to the raw solution before compile
            //m_Watcher.Deleted += new FileSystemEventHandler(); //I have to remove files to the raw solution before compile

            m_Watcher.StartFSW();
        }