public void Lerp(LerpData ld, bool canSkipLerp) { transparency.Lerp(ld); upperEdge.Lerp(ld); loverEdge.Lerp(ld); graphic.SetCorner(RoundedGraphic.Corner.Up_Left, upperEdge.CurrentValue); graphic.SetCorner(RoundedGraphic.Corner.Up_Right, upperEdge.CurrentValue); graphic.SetCorner(RoundedGraphic.Corner.Down_Left, loverEdge.CurrentValue); graphic.SetCorner(RoundedGraphic.Corner.Down_Right, loverEdge.CurrentValue); graphic.TrySetAlpha(transparency.CurrentValue); text.TrySetAlpha(transparency.CurrentValue); if (isFadingOut && ld.Portion() == 1f) { if (isHistory) { Mgmt.historyPool.Disable(this); } else { Mgmt.optionsPool.Disable(this); } } }
public override void Lerp(LerpData ld, bool canSkipLerp) { if (!isFadingAway) { if (gotAnotherText || dirty) { textColor.Lerp(ld); textFade.Lerp(ld); dirty = ld.Portion() < 1; if (gotAnotherText && textFade.CurrentValue == 1) { pTextMeshPro.text = targetText; targetText = null; textFade.CurrentValue = 0; } } else if (textFade.CurrentValue < 0.5f) { textFade.CurrentValue = LerpUtils.LerpBySpeed(textFade.CurrentValue, 0.5f, 1f); } needUpdate = true; } }
public void Lerp(LerpData ld, bool canSkipLerp) { position.Lerp(ld); if (Application.isPlaying && ld.Portion() == 1 && !showCreateButtons && !showCreateButtons) { gameObject.SetActive(false); } }
public override void Lerp(LerpData ld, bool canSkipLerp) { if (gameObject.activeSelf) { addButtonCourner.Lerp(ld); NodesPool.Lerp(ld); slidingButtons.Lerp(ld); addButton.SetCorner(1, addButtonCourner.CurrentValue); if (!isFading) { var col = MainCamera.backgroundColor; } else if (ld.Portion() == 1) { gameObject.SetActive(false); } } }
public void Lerp(LerpData ld, bool canSkipLerp = false) { #region Drag UpdateCoverImage(); if (this == _dragging) { if (isFading || !Shortcuts.editingNodes || !Input.GetMouseButton(0)) { _dragging = null; } else { Vector3 pos; if (UpPlane.MouseToPlane(out pos, MainCamera)) { transform.localPosition = pos + _dragOffset; ActiveConfig.targetLocalPosition = transform.localPosition; } } SetDirty(); } #endregion #region Lerp Visual if (includedInLerp) { var ac = ActiveConfig; var needShaderUpdate = false; if (!lerpsFinished && (this != _dragging)) { needShaderUpdate = true; _shBlur = Mathf.Lerp(_shBlur, Mathf.Clamp01((transform.localPosition - _localPos.targetValue).magnitude * 5), Time.deltaTime * 10); fadePortion = Mathf.Lerp(fadePortion, isFading ? 0 : 1, ld.MinPortion); var scale = _localScale.CurrentValue; if (scale.x > 0) { _shSquare.x = scale.x > scale.y ? ((scale.x - scale.y) / scale.x) : 0; } else { _shSquare.x = 0; } if (scale.y > 0) { _shSquare.y = scale.y > scale.x ? ((scale.y - scale.x) / scale.y) : 0; } else { _shSquare.y = 0; } var textSize = new Vector2(17 + scale.x * 3, 5f + Mathf.Max(0, (scale.y - 1f) * 3f)); textA.rectTransform.sizeDelta = textSize; textB.rectTransform.sizeDelta = textSize; } if (!lerpsFinished && (this != _dragging) && ld.MinPortion == 1 && LerpPosition) { lerpsFinished = true; } if (newText != null || _activeTextAlpha < 1) { lerpsFinished = false; _activeTextAlpha = newText == null ? Mathf.Lerp(_activeTextAlpha, 1, ld.Portion()) : LerpUtils.LerpBySpeed(_activeTextAlpha, 1, 4); if (_activeTextAlpha == 1 && newText != null) { _activeTextIsA = !_activeTextIsA; ActiveText.text = newText; gameObject.name = newText; _activeTextAlpha = 0; newText = null; } needShaderUpdate = true; } bool skipLerpPossible = (_canJumpToPosition && fadePortion < 0.1f && !isFading); bgColor = Color.Lerp(bgColor, ac.targetColor, ld.Portion(skipLerpPossible)); _textColor.Lerp(ld, skipLerpPossible); if (LerpPosition) { _localPos.Lerp(ld); } _localScale.Lerp(ld, skipLerpPossible); _shadeCorners.Lerp(ld, skipLerpPossible); _shadeSelected.Lerp(ld, skipLerpPossible); _textureFadeIn.Lerp(ld, skipLerpPossible); _texTransition.Lerp(ld, skipLerpPossible); if (needShaderUpdate) { OnShaderParametersChanged(); } if (fadePortion == 0 && isFading && Application.isPlaying) { BoxButtons.inst.Deactivate(this); } } #endregion #region Link bool gotLinkTarget = false; if (!_latestParent) { if (source != null && source.parentNode != null && source.parentNode == CurrentNode) { _latestParent = source.parentNode.visualRepresentation as NodeCircleController; } } if (_latestParent) { if (_latestParent.gameObject.activeSelf) { if (!_latestParent.isFading && (_latestParent.source != null) && (source != null) && (_latestParent.source == source.parentNode)) { linkRenderer.startColor = linkRenderer.startColor.LerpBySpeed(bgColor, 5); linkRenderer.endColor = linkRenderer.endColor.LerpBySpeed(_latestParent.bgColor, 5); if (!linkRenderer.gameObject.activeSelf) { linkRenderer.gameObject.SetActive(true); } gotLinkTarget = true; } linkRenderer.SetPosition(0, transform.position + Vector3.down * 0.1f); linkRenderer.SetPosition(1, _latestParent.transform.position + Vector3.down * 0.1f); } } if (!gotLinkTarget) { linkRenderer.LerpAlpha_DisableIfZero(0, 1); } #endregion if (LevelArea) { LevelArea.Lerp(ld, false); } if (_mouseDown && ((Time.time - _overDownTime) > 0.2f)) { _mouseDown = false; lerpsFinished = false; audioSource.Stop(); Debug.Log("Stopping on leave"); audioSource.PlayOneShot(Shortcuts.Assets.onMouseLeaveSound); } }