public override void InitializeStateMachine()
    {
        LerpCartridge cart_lerp = new LerpCartridge();

        SelectedState     s_selected     = new SelectedState(ref ItemData, ref c_itemActiveData);
        PostselectedState s_postSelected = new PostselectedState(ref ItemData, ref c_itemActiveData, ref cart_lerp);
        UnselectedState   s_unselected   = new UnselectedState(ref ItemData, ref c_itemActiveData);
        PreselectedState  s_preselected  = new PreselectedState(ref ItemData, ref c_itemActiveData, ref cart_lerp);

        sm_menuItem = new StateMachine(s_unselected, StateRef.ITEM_UNSELECTED);
        sm_menuItem.AddState(s_postSelected, StateRef.ITEM_POSTSELECTED);
        sm_menuItem.AddState(s_selected, StateRef.ITEM_SELECTED);
        sm_menuItem.AddState(s_preselected, StateRef.ITEM_PRESELECTED);
    }
Ejemplo n.º 2
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    /// <summary>
    /// Initialize the menu's state machine and cartridges, by creating new cartridges,
    /// providing each state with access to the necessary cartridges and organizing the states into the machine
    /// </summary>
    private void InitializeStateMachine()
    {
        cart_incr = new IncrementCartridge();
        cart_lerp = new LerpCartridge();

        MenuDisabledState s_disabled = new MenuDisabledState();
        MenuHideState     s_hidden   = new MenuHideState(ref c_activeMenuData, ref ControllerData, ref cart_lerp);
        MenuShowState     s_shown    = new MenuShowState(ref c_activeMenuData, ref ControllerData, ref cart_lerp);

        MenuReadyState s_ready = new MenuReadyState(ref c_activeMenuData);
        MenuWaitState  s_wait  = new MenuWaitState(ref ControllerData, ref c_activeMenuData, ref cart_incr);
        MenuTickState  s_tick  = new MenuTickState(ref c_activeMenuData);

        sm_menuInput = new StateMachine(s_disabled, StateRef.MENU_DISABLED);
        sm_menuInput.AddState(s_ready, StateRef.MENU_READY);
        sm_menuInput.AddState(s_wait, StateRef.MENU_WAIT);
        sm_menuInput.AddState(s_tick, StateRef.MENU_TICK);

        sm_pauseMenu = new StateMachine(s_hidden, StateRef.MENU_HIDDEN);
        sm_pauseMenu.AddState(s_shown, StateRef.MENU_SHOWN);
    }
Ejemplo n.º 3
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 public PostselectedState(ref BasicMenuItemData basicData, ref MenuItemActiveData activeData, ref LerpCartridge lerpcart)
 {
     c_basicData  = basicData;
     c_activeData = activeData;
     c_lerpCart   = lerpcart;
 }
Ejemplo n.º 4
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 public MenuHideState(ref ActiveMenuData dataIn, ref BasicMenuControllerData basicDataIn, ref LerpCartridge cart_lerp)
 {
     this.c_activeData = dataIn;
     this.c_basicData  = basicDataIn;
     this.cart_lerp    = cart_lerp;
 }