Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            Socket     socket     = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress  serverIP   = IPAddress.Parse(globalInfo.ipAddr);
            int        port       = globalInfo.port;
            IPEndPoint ipEndPoint = new IPEndPoint(serverIP, port);

            socket.Connect(ipEndPoint);
            //socket.ReceiveAsync(SocketAsyncEventArgs)
            //Parse将字符串转换为IP地址类型
            //IPAddress myIP = IPAddress.Parse("127.0.0.1");
            ////构造一个TcpClient类对象,TCP客户端
            //TcpClient client = new TcpClient();
            ////与TCP服务器连接
            //client.Connect(myIP, globalInfo.port);
            //Console.WriteLine("服务器已经连接...请输入对话内容...");

            ////创建网络流,获取数据流
            //NetworkStream stream = client.GetStream();
            ////读数据流对象
            //StreamReader sr = new StreamReader(stream);
            ////写数据流对象
            //StreamWriter sw = new StreamWriter(stream);

            //Thread th2 = new Thread(SendMsg(sw)); //也可简写为new Thread(ThreadMethod);

            //Thread th = new Thread(Receive(sr)); //也可简写为new Thread(ThreadMethod);
            //th.IsBackground = true;
            //th2.Start(); //启动线程
            //th.Start(); //启动线程
            //Console.WriteLine("服务器:" + sr.ReadLine());
            Thread receiveServerThread = new Thread(new ThreadStart(delegate() {
                // 接受和显示服务器信息
                while (true)
                {
                    socket.Receive(result);

                    var k             = result.ToList <byte>();
                    byte[] bytes      = LengthEncoding.decode(ref k);
                    SocketModel model = (SocketModel)MessageEncoding.decode(bytes);
                    switch (model.command)
                    {
                    case BattleRoomProtocol.OVER_GAME_S:
                        break;

                    case LoginProtocol.LOGIN_SRES:
                        Console.WriteLine("登录完毕");
                        break;

                    case BattleRoomProtocol.CREATE_ONE_S:
                        Console.WriteLine("房间创建成功");
                        break;

                    case BattleRoomProtocol.START_TIME_S:
                        Console.WriteLine("得到初始化信息");
                        var dto      = model.getMessage <ReturnDTO>();
                        RoomDTO room = (RoomDTO)dto.message;
                        roomDTO      = room;
                        Console.WriteLine("战斗房间的其他人信息:");
                        selfInfo  = (List <RoomInfoDTO>)roomDTO.map[CommonFieldProtocol.battleRoomBaseSelfInfo];
                        otherInfo = (List <RoomInfoDTO>)roomDTO.map[CommonFieldProtocol.battleRoomBaseOtherInfo];

                        Console.WriteLine(otherInfo[0]);
                        Console.WriteLine("战斗房间的自己信息:");
                        Console.WriteLine(selfInfo[0]);
                        break;

                    default:
                        Console.WriteLine("未知命令");
                        Console.WriteLine(JsonConvert.SerializeObject(model));
                        break;
                    }
                    bytes = new byte[20480];
                }
            }));

            receiveServerThread.Start();

            string sendMsg = string.Empty;

            sendMsg = Console.ReadLine();

            while (sendMsg != "" + BattleRoomProtocol.OVER_GAME_S)
            {
                switch (sendMsg)
                {
                case "login":
                {
                    Console.WriteLine("准备登录");
                    var bytes = login();
                    socket.Send(bytes);         //发送数据
                }
                break;

                case "createroom":
                {
                    Console.WriteLine("准备创建房间");
                    var bytes = createBattleRoom();
                    socket.Send(bytes);         //发送数据
                }
                break;

                case "usecard":
                {
                    Console.WriteLine("使用卡牌");
                    var bytes = usecard();
                    socket.Send(bytes);         //发送数据
                }
                break;

                case "useskill":
                {
                    Console.WriteLine("使用技能");
                    var bytes = useskill();
                    socket.Send(bytes);         //发送数据
                }
                break;

                default:
                    Console.WriteLine("未知命令");
                    break;
                }
                sendMsg = Console.ReadLine();
            }
            // client.Close();
            //  Console.Read();
        }