/// <summary>
        /// Returns the workplace breakdowns and visitor count for the given building prefab and level.
        /// </summary>
        /// <param name="buildingPrefab">Building prefab record</param>
        /// <param name="level">Building level</param>
        /// <returns>Workplace breakdowns and visitor count </returns>
        public override int[] Workplaces(BuildingInfo buildingPrefab, int level)
        {
            int[] array = LegacyAIUtils.GetOfficeArray(buildingPrefab, level);
            LegacyAIUtils.CalculateprefabWorkerVisit(buildingPrefab.GetWidth(), buildingPrefab.GetLength(), ref buildingPrefab, 10, ref array, out int[] output);

            return(output);
        }
        /// <summary>
        /// Returns the volumetric population of the given building prefab and level.
        /// </summary>
        /// <param name="buildingPrefab">Building prefab record</param>
        /// <param name="level">Building level</param>
        /// <param name="multiplier">Ignored</param>
        /// <returns>Population</returns>
        public override int Population(BuildingInfo buildingPrefab, int level, float multiplier)
        {
            // First, check for volumetric population override - that trumps everything else.
            int value = PopData.instance.GetOverride(buildingPrefab.name);

            if (value == 0)
            {
                // No volumetric override - use legacy calcs.
                int[] array = LegacyAIUtils.GetResidentialArray(buildingPrefab, (int)level);
                return(LegacyAIUtils.CalculatePrefabHousehold(buildingPrefab.GetWidth(), buildingPrefab.GetWidth(), ref buildingPrefab, ref array));
            }

            return(value);
        }
        /// <summary>
        /// Returns the workplace breakdowns and visitor count for the given building prefab and level.
        /// </summary>
        /// <param name="buildingPrefab">Building prefab record</param>
        /// <param name="level">Building level</param>
        /// <returns>Workplace breakdowns and visitor count </returns>
        public override int[] Workplaces(BuildingInfo buildingPrefab, int level)
        {
            int[] array;
            int   minWorkers;

            // Need to test if we're an extractor or not for this one.
            if (buildingPrefab.GetAI() is IndustrialExtractorAI)
            {
                array      = LegacyAIUtils.GetExtractorArray(buildingPrefab);
                minWorkers = 3;
            }
            else
            {
                array      = LegacyAIUtils.GetIndustryArray(buildingPrefab, level);
                minWorkers = 4;
            }

            LegacyAIUtils.CalculateprefabWorkerVisit(buildingPrefab.GetWidth(), buildingPrefab.GetLength(), ref buildingPrefab, minWorkers, ref array, out int[] output);

            return(output);
        }