Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < 4; i++)
     {
         for (int j = 0; j < 2; j++)
         {
             Legs[i, j]   = GameObject.Find("Leg" + i + j);
             Motors[i, j] = Legs[i, j].GetComponent <MotorController>();
         }
         LegGroups[i] = new LegGroupInfo()
         {
             programData = new Dictionary <string, float>(),
             moveProgram = MoveProgram.None
         };
     }
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        // Init storage for exporting data
        footPositions = new Vector2[4];

        // Init Legs' data
        for (int i = 0; i < 4; i++)
        {
            for (int j = 0; j < 2; j++)
            {
                Legs[i, j]   = GameObject.Find("Leg" + i + j);
                Motors[i, j] = Legs[i, j].GetComponent <MotorController>();
            }
            LegGroups[i] = new LegGroupInfo()
            {
                programData = new Dictionary <string, float>(),
                moveProgram = MoveProgram.None
            };
            footPositions[i] = new Vector2();
        }
    }