public static void CastSpell(Spell qwer, Obj_AI_Base target) { switch (GetStringValue("PredictionMode")) { case 0: { const SkillshotType coreType2 = SkillshotType.SkillshotLine; var predInput2 = new PredictionInput { Collision = qwer.Collision, Speed = qwer.Speed, Delay = qwer.Delay, Range = qwer.Range, From = Player.ServerPosition, Radius = qwer.Width, Unit = target, Type = coreType2 }; var poutput2 = Prediction.GetPrediction(predInput2); // if (poutput2 == null) return; if (poutput2.Hitchance >= HitChance.High || poutput2.Hitchance == HitChance.Immobile || poutput2.Hitchance == HitChance.Dashing) { qwer.Cast(poutput2.CastPosition); } break; } case 1: var pred = Q.GetPrediction(target); if (pred.Hitchance >= LeagueSharp.Common.HitChance.High || pred.Hitchance == LeagueSharp.Common.HitChance.Immobile) { if (pred.CollisionObjects.Count == 0) { Q.Cast(pred.CastPosition); } } break; } }
public static void Insec() { #region Target, Slots, Prediction Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); var target = TargetSelector.GetTarget(Q.Range + 800, TargetSelector.DamageType.Physical); if (target != null) { target = TargetSelector.GetSelectedTarget() == null ? target : TargetSelector.SelectedTarget; } if (target == null) { return; } var qpred = Q.GetPrediction(target); var col = qpred.CollisionObjects; var slot = WardSorter.Wards(); #endregion if (Player.Distance(target) > 500) { if (Q2() && Q.IsReady() && (R.IsReady() || Environment.TickCount - Lastr < 4000)) { if (CanQ2()) { Utility.DelayAction.Add(400, () => Q.Cast()); } } } if (Q1() && Player.Distance(target) <= Q.Range) { OnUpdate.CastSpell(Q, target); } var poss = InsecPos.WardJumpInsecPosition.InsecPos(target, GetValue("fixedwardrange"), true); if (!GetBool("laggy", typeof(bool))) { var min = SebbyLib.Cache.GetMinions(Player.Position, Q.Range) .Where( x => x.Health > Q.GetDamage(x) + 30 && !x.IsDead); foreach (var mins in min.Where(mins => mins.Distance(target) < 800 || mins.Distance(poss.To3D()) < 530 || (CanWardFlash(target) && mins.Distance(target) < 600)).Where(mins => col.Count != 0)) { if (Q1() && Q.IsReady()) { Q.Cast(mins); } if (Q1() && Q.IsReady()) { Q.Cast(mins); } if (Q2() && mins.HasBuff("blindmonkqtwo")) { Q.Cast(); } } } if ((Steps == LeeSin.steps.WardJump || Environment.TickCount - Lastwardjump < 1500) && slot != null && W.IsReady() && R.IsReady()) { if (GetValue("fixedwardrange") + Player.ServerPosition.Distance(target.ServerPosition) < 700 && Environment.TickCount - LastTeleported > 500) { WardManager.WardJump.WardJumped(poss.To3D(), false, false); LeeSin.Lastwardjumpd = Environment.TickCount; Canwardflash = false; } else if (CanWardFlash(target)) { Canwardflash = true; } } if (Environment.TickCount - Lastprocessw < 1500 || (Steps == LeeSin.steps.Flash && HasFlash()) || Environment.TickCount - Lastwcasted < 1500 || Player.Distance(poss) < 50) { if (R.IsReady()) { R.Cast(target); } } if ((!W.IsReady() || W2()) && !GetBool("prioflash", typeof(bool)) && Environment.TickCount - Lastwcasted > 1500 && LastQ(target)) { Lastflashoverprio = Environment.TickCount; R.Cast(target); } #region Q Smite var prediction = Prediction.GetPrediction(target, Q.Delay); var collision = Q.GetCollision(Player.Position.To2D(), new List <Vector2> { prediction.UnitPosition.To2D() }); foreach (var collisions in collision) { if (collision.Count == 1) { if (collision[0].IsMinion && collision[0].IsEnemy) { if (GetBool("UseSmite", typeof(bool))) { if (Q.IsReady()) { if (collision[0].Distance(Player) < 500) { if (collision[0].Health <= ActiveModes.Smite.GetFuckingSmiteDamage() && Smite.IsReady()) { Q.Cast(prediction.CastPosition); Player.Spellbook.CastSpell(Smite, collision[0]); } } } } } } } #endregion #region Determine if we want to flash or ward jump if (R.IsReady()) { if (slot != null && (W.IsReady() || Environment.TickCount - Lastprocessw < 1500)) { if (GetBool("prioflash", typeof(bool)) && Player.GetSpellSlot("summonerflash").IsReady()) { Steps = LeeSin.steps.Flash; if (Environment.TickCount - Lastqcasted < 600) { Canwardflash = false; } else if (CanWardFlash(target)) { Canwardflash = true; } } else if (GetValue("fixedwardrange") + Player.ServerPosition.Distance(target.ServerPosition) < 900) { if (CanWardFlash(target)) { Canwardflash = true; } Lastwardjump = Environment.TickCount; } } else if (GetBool("useflash", typeof(bool)) && target.Distance(Player) < 400 && Player.GetSpellSlot("SummonerFlash").IsReady() && (slot == null || !W.IsReady() || W2()) && (Environment.TickCount - Lastwcasted > 2000 || Environment.TickCount - Lastprocessw > 2000)) { Steps = LeeSin.steps.Flash; } } var wardtotargetpos = Player.Position.Extend(target.Position, Player.Distance(target) - 150); if (!Canwardflash) { return; } if (Player.HasBuff("blindmonkqtwodash")) { return; } if (Player.Distance(target) < 350 || target.Distance(Player) > 900 || Environment.TickCount - Lastq1Casted < 500 || !CanWardFlash(target) || Environment.TickCount - LeeSin.Lsatcanjump1 < 3000 || target.Buffs.Any(x => x.Name.ToLower().Contains("blindmonkqone"))) { return; } if (!Checkno1(target)) { return; } // if ( Q2()) return; // if (!HasFlash()) return; if (LastQ(target) && Environment.TickCount - LastTeleported > 500) { WardManager.WardJump.WardJumped(wardtotargetpos, true, false); Wardjumpedto = Environment.TickCount; Wardjumpedtotarget = true; Lastflashward = Environment.TickCount; } #endregion }