private void LeanRightStart()
    {
        // Cannot lean right if currently leaning left
        if (leanState == LeanState.LEAN_LEFT)
        {
            return;
        }

        leanState = LeanState.LEAN_RIGHT;
        leanValue = 0.5f;
        leanTime  = 0f;
    }
Ejemplo n.º 2
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 void Lean()
 {
     if (Input.GetKey(rightLeanInput) && leanState != LeanState.Right)
     {
         DOTween.Kill("Lean");
         leanState = LeanState.Right;
         _bobbingParent.DOLocalRotate(new Vector3(0, 0, -leanMaxAngle), leanSpeed).SetSpeedBased().SetId("Lean");
     }
     else if (Input.GetKey(leftLeanInput) && leanState != LeanState.Left)
     {
         DOTween.Kill("Lean");
         leanState = LeanState.Left;
         _bobbingParent.DOLocalRotate(new Vector3(0, 0, leanMaxAngle), leanSpeed).SetSpeedBased().SetId("Lean");
     }
     else if (!Input.GetKey(rightLeanInput) && !Input.GetKey(leftLeanInput) && leanState != LeanState.None)
     {
         DOTween.Kill("Lean");
         leanState = LeanState.None;
         _bobbingParent.DOLocalRotate(new Vector3(0, 0, 0), leanResetSpeed).SetSpeedBased().SetId("Lean");
     }
 }
 private void StopLeaning()
 {
     leanState = LeanState.IDLE;
     leanValue = 0f;
     leanTime  = 0f;
 }