public void Draw(DeltaTimes deltaTimes) { layoutRendererBg.Draw(); if (!(IsIntro || IsNewGameStarting)) { layoutRendererFg.Draw(); } if (_isInTheaterMenu) { layoutRendererTheater.Draw(); } drawing.Flush(); }
public void Draw(DeltaTimes deltaTimes) { layoutRendererBg.Draw(); if (!(IsIntro || IsNewGameStarting)) { layoutRendererFg.Draw(); } if (_isInTheaterMenu) { layoutRendererTheater.Draw(); } else if (_subMenu?.IsOpen == true) { _subMenu.Draw(); } drawing.Flush(); }