Ejemplo n.º 1
0
        /// <summary>
        /// Gets all objects encountered at the given position, in order from the highest existing layer in the layer mask downward.  Layer mask defaults
        /// to all layers.
        /// </summary>
        /// <param name="x">X-value of the position to get objects for.</param>
        /// <param name="y">Y-value of the position to get objects for.</param>
        /// <param name="layerMask">Layer mask for which layers can return an object.  Defaults to all layers.</param>
        /// <returns>All objects encountered at the given position, in order from the highest existing layer in the mask downward.</returns>
        public IEnumerable <IGameObject> GetObjects(int x, int y, uint layerMask = uint.MaxValue)
        {
            foreach (var entity in _entities.GetItems(x, y, layerMask))
            {
                yield return(entity);
            }

            if (LayerMasker.HasLayer(layerMask, 0) && _terrain[x, y] != null)
            {
                yield return(_terrain[x, y]);
            }
        }