void Start() { // Placement layerMaskRaycast = FindObjectOfType <LayerMask_Raycast>(); // Set initial camera position initialCameraPosition = transform.position; // Set snap camera position snapCameraPosition = transform.position; snapCameraRotation = transform.eulerAngles; }
void Start() { // Placement layerMaskRaycast = FindObjectOfType <LayerMask_Raycast>(); // Set initial camera position initialCameraPosition = transform.position; // Set snap camera position snapCameraPosition = transform.position; snapCameraRotation = transform.eulerAngles; // Set initial center point centerPointScreen = Camera.main.WorldToScreenPoint(center); }