public void Reset() { BeginDate = DateTime.Parse("20.12.2016"); EndDate = DateTime.Now; Plotnost.Clear(); General.Clear(); AllLayer.Clear(); General.Clear(); Layer1.Clear(); Layer2.Clear(); Layer3.Clear(); InfoVision = false; ButtonVisibility = false; RegulationAll = false; RegulationCoun = false; RegulationGen = false; RegulationLayer1 = false; RegulationLayer2 = false; RegulationLayer3 = false; RegulationPlotn = false; var tempTime = string.Format("{0} {1}:{2}:{3}", DateTime.Now.ToShortDateString(), DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second); var startstop = new ReadStartStop("20.12.2016 18:00:00", tempTime); _startStops = startstop.GetMassurm3(); Get(); }
protected override void WriteData(ESPWriter writer) { Layer0.WriteBinary(writer); Layer1.WriteBinary(writer); Layer2.WriteBinary(writer); Layer3.WriteBinary(writer); }
static void DecodeLayer1() { var payload = GetPayload(Layer1Data); var decoded = Ascii85.Decode(payload); decoded = Layer1.ShiftRotate(decoded); var output = Encoding.ASCII.GetString(decoded, 0, decoded.Length); File.WriteAllText($"{DataDirectory}{Layer2Data}", output); }
public void ClearInterface() { ClearChildren(); Layer1.ClearChildren(); Layer2.ClearChildren(); Layer3.ClearChildren(); AddChild(Layer1); AddChild(Layer2); AddChild(Layer3); }
/// <summary> /// Serves as a hash function for a <see cref="T:Narivia.Models.Flag"/> object. /// </summary> /// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a /// hash table.</returns> public override int GetHashCode() { unchecked { return(((Id != null ? Id.GetHashCode() : 0) * 397) ^ (Layer1 != null ? Layer1.GetHashCode() : 0) ^ (Emblem != null ? Emblem.GetHashCode() : 0) ^ (Skin != null ? Skin.GetHashCode() : 0) ^ Layer1Colour.GetHashCode() ^ Layer2Colour.GetHashCode() ^ EmblemColour.GetHashCode()); } }
// If Equals() returns true for a pair of objects // then GetHashCode() must return the same value for these objects. public override int GetHashCode() { //Get hash code for the Name field if it is not null. int hashIzolName = Type == null ? 0 : Type.GetHashCode(); //Get hash code for the Code field. int hashTube = Tube.GetHashCode(); int hashLayer1 = Layer1.GetHashCode(); int hashLayer2 = Layer2.GetHashCode(); int hashLayer3 = Layer3.GetHashCode(); //Calculate the hash code for the product. //return hashProductName ^ hashProductCode; return(hashIzolName ^ hashTube ^ hashLayer1 ^ hashLayer2 ^ hashLayer3); }
public void Load() { //TextAsset txt = Resources.Load<TextAsset>("Level jsons/" + level.ToString()); Sign.GetComponent <Text>().text = "Level " + level; Debug.Log(level.ToString()); TextAsset mytxtData = (TextAsset)Resources.Load("LevelJsons/Lvl" + level.ToString()); string txt = mytxtData.text; Debug.Log(txt); Layer1 Ldata = JsonUtility.FromJson <Layer1>(txt); Debug.Log(Ldata.colbHues.Length); foreach (var thing in Ldata.botPrizes) { Debug.Log(thing); } GameObject colb = Resources.Load <GameObject>("combs/Colb"); GameObject[] order = GameObject.Find("CombineButton").transform.GetComponent <combiner>().order; for (int i = 0; i < Ldata.colbHues.Length; i++) { GameObject newC = GameObject.Instantiate(colb, order[Ldata.colbLoc[i]].transform); UIInp sc = newC.GetComponent <UIInp>(); sc.SetHue(Ldata.colbHues[i] * 0.1f); sc.SetFill(Ldata.colbFills[i]); newC.transform.localPosition = new Vector3(); newC.transform.localScale = new Vector3(1, 1, 1); } GameObject bot = Resources.Load <GameObject>("combs/Robs"); Debug.Log(bot); for (int i = Ldata.botHues.Length - 1; i >= 0; i--) { GameObject newB = GameObject.Instantiate(bot, GameObject.Find("Remaining_bots").transform); newB.transform.SetAsFirstSibling(); newB.GetComponent <Robo>().info = gameObject; newB.GetComponent <Robo>().needed = Ldata.botHues[i]; if (Ldata.botPrizes[i] != 11) { newB.GetComponent <Robo>().give = true; newB.GetComponent <Robo>().prize = Ldata.botPrizes[i]; } newB.GetComponent <Robo>().Receptionist = GameObject.Find("roblocs"); newB.GetComponent <Robo>().SetBot(); newB.SetActive(true); } GameObject.Find("roblocs").GetComponent <receptionist>().Test(); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Layer0", true, out subEle); subEle.Value = Layer0.ToString(); ele.TryPathTo("Layer1", true, out subEle); subEle.Value = Layer1.ToString(); ele.TryPathTo("Layer2", true, out subEle); subEle.Value = Layer2.ToString(); ele.TryPathTo("Layer3", true, out subEle); subEle.Value = Layer3.ToString(); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Layer0", true, out subEle); Layer0.WriteXML(subEle, master); ele.TryPathTo("Layer1", true, out subEle); Layer1.WriteXML(subEle, master); ele.TryPathTo("Layer2", true, out subEle); Layer2.WriteXML(subEle, master); ele.TryPathTo("Layer3", true, out subEle); Layer3.WriteXML(subEle, master); }
/// <summary> /// �ر���� /// </summary> /// <param name="name"></param> public void ClosePanel(string name) { var panelName = name + "Panel"; var panelObj = Layer1.Find(panelName); if (panelObj != null) { Destroy(panelObj.gameObject); } var panelObj2 = Layer2.Find(panelName); if (panelObj2 != null) { Destroy(panelObj2.gameObject); } }
public bool Equals(Izolation other) { //Check whether the compared object is null. if (Object.ReferenceEquals(other, null)) { return(false); } //Check whether the compared object references the same data. if (Object.ReferenceEquals(this, other)) { return(true); } //Check whether the products' properties are equal. return(Type.Equals(other.Type) && Tube.Equals(other.Tube) && Layer1.Equals(other.Layer1) && Layer2.Equals(other.Layer2) && Layer3.Equals(other.Layer3)); }
protected override void ReadData(ESPReader reader) { using (MemoryStream stream = new MemoryStream(reader.ReadBytes(size))) using (ESPReader subReader = new ESPReader(stream, reader.Plugin)) { try { Layer0.ReadBinary(subReader); Layer1.ReadBinary(subReader); Layer2.ReadBinary(subReader); Layer3.ReadBinary(subReader); } catch { return; } } }
/// <summary> /// Кнопка сброса графиков /// </summary> public void Vision() { Plotnost.Clear(); General.Clear(); AllLayer.Clear(); General.Clear(); Layer1.Clear(); Layer2.Clear(); Layer3.Clear(); InfoVision = false; ButtonVisibility = false; RegulationAll = false; RegulationCoun = false; RegulationGen = false; RegulationLayer1 = false; RegulationLayer2 = false; RegulationLayer3 = false; RegulationPlotn = false; }
protected override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("Layer0", false, out subEle)) { Layer0.ReadXML(subEle, master); } if (ele.TryPathTo("Layer1", false, out subEle)) { Layer1.ReadXML(subEle, master); } if (ele.TryPathTo("Layer2", false, out subEle)) { Layer2.ReadXML(subEle, master); } if (ele.TryPathTo("Layer3", false, out subEle)) { Layer3.ReadXML(subEle, master); } }
public T GetOrGen(ushort x, ushort y, ushort z) { var indx = (x & 48) >> 4 | (y & 48) >> 2 | (z & 48); return((layers[indx] ?? (layers[indx] = new Layer1())).GetOrGen(x, y, z)); }
public void Gen(ushort x, ushort y, ushort z) { var indx = (x & 48) >> 4 | (y & 48) >> 2 | (z & 48); (layers[indx] ?? (layers[indx] = new Layer1())).Gen(x, y, z); }
/// <summary> /// ������壬������Դ������ /// </summary> /// <param name="type"></param> public void CreatePanel(string name, LuaFunction func = null) { string assetName = name + "Panel"; string abName = name.ToLower() + AppConst.ExtName; if (Layer1.Find(name) != null) { return; } if (Layer2.Find(name) != null) { return; } #if ASYNC_MODE ResManager.LoadPrefab(abName, assetName, delegate(UnityEngine.Object[] objs) { if (objs.Length == 0) { return; } GameObject prefab = objs[0] as GameObject; if (prefab == null) { return; } GameObject go = Instantiate(prefab) as GameObject; go.name = assetName; go.layer = LayerMask.NameToLayer("Default"); if (assetName != "TipsPanel") { go.transform.SetParent(Layer1); } else { go.transform.SetParent(Layer2); } go.transform.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; go.AddComponent <LuaBehaviour>(); if (func != null) { func.Call(go); } Debug.LogWarning("CreatePanel::>> " + name + " " + prefab); }); #else GameObject prefab = ResManager.LoadAsset <GameObject>(name, assetName); if (prefab == null) { return; } GameObject go = Instantiate(prefab) as GameObject; go.name = assetName; go.layer = LayerMask.NameToLayer("Default"); go.transform.SetParent(Parent); go.transform.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; go.AddComponent <LuaBehaviour>(); if (func != null) { func.Call(go); } Debug.LogWarning("CreatePanel::>> " + name + " " + prefab); #endif }