Inheritance: MonoBehaviour, Beater
Ejemplo n.º 1
0
        public OnlineStat()
        {
            InitializeComponent();
            initIndicator.Visibility = Visibility.Hidden;


            var mySqlConfig = new IpPortConfig
            {
                Ip   = Settings.Default.mysql_ip,
                Port = Settings.Default.mysql_port
            };
            var worldConfig = new IpPortConfig
            {
                Ip   = Settings.Default.world_ip,
                Port = Settings.Default.world_port
            };
            var addressSet = new AddressSet
            {
                LoadStatOnline = string.Format(Settings.Default.api_url + "?_key={0}&_url=online", Settings.Default.skey_api),
            };

            _addressSet  = addressSet;
            _mySqlConfig = mySqlConfig;
            _worldConfig = worldConfig;

            _launcher             = new LauncherLogic(addressSet, mySqlConfig, worldConfig);
            _launcher.StatOnline += Launcher_OnStatOnline;

            _webClientFactory = new WebClientFactory();
            _web = _webClientFactory.Create();
        }
Ejemplo n.º 2
0
        public NewsTab()
        {
            InitializeComponent();

            var mySqlConfig = new IpPortConfig
            {
                Ip   = Settings.Default.mysql_ip,
                Port = Settings.Default.mysql_port
            };
            var worldConfig = new IpPortConfig
            {
                Ip   = Settings.Default.world_ip,
                Port = Settings.Default.world_port
            };

            var addressSet = new AddressSet
            {
                LoadBannerNews = string.Format(Settings.Default.api_url + "?_key={0}&_url=getNewsTab", Settings.Default.skey_api),
            };

            _addressSet  = addressSet;
            _mySqlConfig = mySqlConfig;
            _worldConfig = worldConfig;

            _launcher = new LauncherLogic(addressSet, mySqlConfig, worldConfig);
            _launcher.NewsLoadBanner += Launcher_NewsLoadBanner;

            _storyboard = FindResource("ChangeItems") as Storyboard;
            Debug.Assert(_storyboard != null, "_storyboard не должна быть null");
            Storyboard.SetTarget(_storyboard, LayoutRoot);

            _newsKeys = new Dictionary <string, string>()
            {
                { AllRealms, resource.Get(TextResource.ALLREALMS) },
                { "realm1", Settings.Default.server_name_wotlk },
            };
        }
Ejemplo n.º 3
0
        // переменные для каждого слота по картинке

        public CharacterInfo(string charName)
        {
            InitializeComponent();
            initIndicator.Visibility = Visibility.Hidden;
            CharName = charName;

            bgCharInfo.DataContext = ImagePath;

            // дата контекст для переменных слотов
            s0.DataContext  = Slot0;
            s1.DataContext  = Slot0;
            s2.DataContext  = Slot0;
            s3.DataContext  = Slot0;
            s4.DataContext  = Slot0;
            s5.DataContext  = Slot0;
            s6.DataContext  = Slot0;
            s7.DataContext  = Slot0;
            s8.DataContext  = Slot0;
            s9.DataContext  = Slot0;
            s10.DataContext = Slot0;
            s11.DataContext = Slot0;
            s12.DataContext = Slot0;
            s13.DataContext = Slot0;
            s14.DataContext = Slot0;
            s15.DataContext = Slot0;
            s16.DataContext = Slot0;
            s17.DataContext = Slot0;
            s18.DataContext = Slot0;
            // дата контекст для переменных слотов


            var mySqlConfig = new IpPortConfig
            {
                Ip   = Settings.Default.mysql_ip,
                Port = Settings.Default.mysql_port
            };
            var worldConfig = new IpPortConfig
            {
                Ip   = Settings.Default.world_ip,
                Port = Settings.Default.world_port
            };
            var addressSet = new AddressSet
            {
                //ShowPlayerInfo = Settings.Default.site_link + "launcher/charinfo.php?charName=" + charName,// Display info character



                ShowPlayerInfo = string.Format(Settings.Default.api_url + "?_key={0}&_url=CharInfo/" + charName, Settings.Default.skey_api),
                PlayerImage    = string.Format(Settings.Default.api_url + "?_key={0}&_url=CharItem/" + charName, Settings.Default.skey_api),
            };

            _addressSet  = addressSet;
            _mySqlConfig = mySqlConfig;
            _worldConfig = worldConfig;

            _launcher = new LauncherLogic(addressSet, mySqlConfig, worldConfig);
            _launcher.ShowPlayerInfo += Launcher_OnShowPlayerInfo;


            _launcher.PlayerImage += Launcher_OnPlayerImage;

            _webClientFactory = new WebClientFactory();
            _web = _webClientFactory.Create();
        }
	// Use this for initialization
	void Start () {
		launcher = FindObjectOfType<LauncherLogic> ();
	}
Ejemplo n.º 5
0
        public MainWindow()
        {
            InitializeComponent();
            Initialize();

            #region SET VISIBILITY ELEMENTS

            SetVisibilityToHotNewsBlock(false);
            ProgressBar1.Visibility  = Visibility.Hidden;
            bannersLoader.Visibility = Visibility.Hidden;
            initIndicator.Visibility = Visibility.Hidden;

            #endregion SET VISIBILITY ELEMENTS

            #region Конфиги Mysql и игровые

            _webClientFactory = new WebClientFactory();
            _web = _webClientFactory.Create();

            var mySqlConfig = new IpPortConfig
            {
                Ip   = Settings.Default.mysql_ip,
                Port = Settings.Default.mysql_port
            };
            var worldConfig = new IpPortConfig
            {
                Ip   = Settings.Default.world_ip,
                Port = Settings.Default.world_port
            };

            #endregion Конфиги Mysql и игровые

            #region ADRESSET (Логика для использования функций серверной части)

            var addressSet = new AddressSet
            {
                ServerPid         = UrlHelper.Combine(Settings.Default.update_folder, Wow.FileName.PID_FILE_NAME),
                ServerPidClientRu = UrlHelper.Combine(Settings.Default.down_client_ru, Wow.FileName.PID_FILE_NAME),
                ServerPidClientEn = UrlHelper.Combine(Settings.Default.down_client_en, Wow.FileName.PID_FILE_NAME),

                ServerPatchFile = Settings.Default.patchlist,
                //ServerFilesRoot = Settings.Default.update_folder,

                HotNews        = string.Format(Settings.Default.api_url + "?_key={0}&_url=hot_news", Settings.Default.skey_api),
                LoadBannerNews = string.Format(Settings.Default.api_url + "?_key={0}&_url=news", Settings.Default.skey_api),
            };

            #endregion ADRESSET (Логика для использования функций серверной части)

            _addressSet  = addressSet;
            _mySqlConfig = mySqlConfig;
            _worldConfig = worldConfig;
            _xmlhelper   = new XmlHelper();

            var    ClientLocation = LocalConfiguration.Instance.Files.ConfDataFile;
            string rootDirectory  = _xmlhelper.GetSettingValue("realm1_client_location");
            string localPidFile   = Path.Combine(rootDirectory, Wow.FileName.PID_FILE_NAME);

            #region IF PATH TO GAME EXISTS - CHECK AN UPDATE

            if (rootDirectory != "")
            {
                string langApp = _xmlhelper.GetSettingValue("client_lang");
                switch (langApp)
                {
                case "en":
                    string ServerFilesRootEN = Settings.Default.down_client_en;
                    string ServerPatchFileEn = Settings.Default.down_client_en_patch;
                    _updater = new WowUpdater(rootDirectory, addressSet.ServerPidClientEn, localPidFile, ServerPatchFileEn, ServerFilesRootEN);
                    _updater.UpdateProgressChanged += Updater_UpdateProgressChanged;
                    _updater.UpdateStateChanged    += Updater_UpdateStateChanged;
                    _updater.UpdateDownloadInfo    += Updater_UpdateInfoChanged;
                    break;

                default:
                    break;
                }

                WelcomeBlock.HideBlock();
            }
            else
            {
                WelcomeBlock.ShowBlock();
                playButton.Visibility = Visibility.Hidden;
            }

            #endregion IF PATH TO GAME EXISTS - CHECK AN UPDATE

            #region LAUNCHER LOGIC

            _launcher = new LauncherLogic(addressSet, mySqlConfig, worldConfig);

            #endregion LAUNCHER LOGIC
        }
Ejemplo n.º 6
0
        public MainWindow()
        {
            InitializeComponent();

            TransformGroup group = (TransformGroup)bg.RenderTransform;

            _translate = (TranslateTransform)group.Children[3];

            TransformGroup group1 = (TransformGroup)hand.RenderTransform;

            _translate1 = (TranslateTransform)group1.Children[3];

            TransformGroup group2 = (TransformGroup)handAxe.RenderTransform;

            _translate2 = (TranslateTransform)group2.Children[3];

            TransformGroup group3 = (TransformGroup)blik.RenderTransform;

            _translate3 = (TranslateTransform)group3.Children[3];

            SetVisibilityToHotNewsBlock(false);
            progressBar.Visibility   = Visibility.Hidden;
            bannersLoader.Visibility = Visibility.Hidden;
            bannersFrame.Visibility  = Visibility.Hidden;
            hotNewsTextBox.Text      = "Initialization...";

            initIndicator.Visibility = Visibility.Hidden;

            _webClientFactory = new WebClientFactory();
            _web = _webClientFactory.Create();

            var mySqlConfig = new IpPortConfig
            {
                Ip   = Settings.Default.mysql_ip,
                Port = Settings.Default.mysql_port
            };

            var worldConfig = new IpPortConfig
            {
                Ip   = Settings.Default.world_ip,
                Port = Settings.Default.world_port
            };

            var addressSet = new AddressSet
            {
                OnlinePlayers   = string.Format(Settings.Default.api_url + "?_key={0}&_url=count_online", Settings.Default.skey_api),
                ServerPid       = UrlHelper.Combine(Settings.Default.new_files, Wow.FileName.PID_FILE_NAME),
                ServerPatchFile = Settings.Default.patchlist,
                ServerFilesRoot = Settings.Default.new_files,
                NewsAboutUpdate = string.Format(Settings.Default.api_url + "?_key={0}&_url=news", Settings.Default.skey_api),
                HotNews         = string.Format(Settings.Default.api_url + "?_key={0}&_url=hot_news", Settings.Default.skey_api),
                LoadBannerNews  = string.Format(Settings.Default.api_url + "?_key={0}&_url=news", Settings.Default.skey_api),
            };

            _addressSet  = addressSet;
            _mySqlConfig = mySqlConfig;
            _worldConfig = worldConfig;

            string rootDirectory = AppDomain.CurrentDomain.BaseDirectory;
            string localPidFile  = Path.Combine(rootDirectory, Wow.FileName.PID_FILE_NAME);

            _updater = new WowUpdater(rootDirectory, addressSet.ServerPid, localPidFile, addressSet.ServerPatchFile, addressSet.ServerFilesRoot);
            _updater.UpdateProgressChanged += Updater_UpdateProgressChanged;
            _updater.UpdateStateChanged    += Updater_UpdateStateChanged;

            _launcher = new LauncherLogic(addressSet, mySqlConfig, worldConfig);
            _launcher.DataLoadingStateChanged += Launcher_DataLoadingStateChanged;
            _launcher.NewsLoadStateChanged    += Launcher_NewsLoadStateChanged;
            _launcher.NewsLoadBanner          += Launcher_NewsLoadBanner;
        }
	void Awake(){
		launcher = FindObjectOfType<LauncherLogic> ();
	}