Ejemplo n.º 1
0
 /// <summary>
 /// Returns a hash code for this instance.
 /// </summary>
 /// <returns>A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.</returns>
 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = (Game != null ? Game.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (Rounds != null ? Rounds.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (LastRound != null ? LastRound.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ Team1WinsCount;
         hashCode = (hashCode * 397) ^ Team2WinsCount;
         hashCode = (hashCode * 397) ^ DrawsCount;
         return(hashCode);
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        ///     Plays given round, calculating everything, moving this instance of
        ///     the game into position after the round was played.
        /// </summary>
        public virtual void PlayRound()
        {
            var linearizedRound = LastRound.Linearize();

            roundHandler.PlayRound(linearizedRound);

            Game.Refresh();

            AllRounds.Add(linearizedRound);

            // if I played a round it means that next round will surelly wont be GameBeginningRound
            LastRound = new GameRound();

            OnRoundPlayed?.Invoke();
        }