Ejemplo n.º 1
0
    public void BindBoatToBoatWidget(BoatWidget widget)
    {
        // Setup status methods
        widget.stations[(int)BoatWidget.StationNames.rudder].GetStationStatus  = steering.GetRudderStatus;
        widget.stations[(int)BoatWidget.StationNames.helm].GetStationStatus    = GetHelmStatus;
        widget.stations[(int)BoatWidget.StationNames.sail].GetStationStatus    = sail.GetSailStatus;
        widget.stations[(int)BoatWidget.StationNames.lantern].GetStationStatus = lantern.GetLanternStatus;
        widget.stations[(int)BoatWidget.StationNames.tend].GetStationStatus    = captain.GetCaptainStatus;
        boatWidget         = widget;
        widget.boat        = this;
        captain.anim       = widget.GetComponentInChildren <Animator>();
        captain.img        = captain.anim.gameObject.GetComponent <Image>();
        captain.boatWidget = widget;

        damageManager.boatWidget = widget;
        damageManager.SetupDamageActions();
        if (startCrashed)
        {
            widget.doNotUpdateFirstDisrepairOrDisplayMessage = true;
            widget.stations[(int)BoatWidget.StationNames.rudder].HideSelf();
            widget.stations[(int)BoatWidget.StationNames.sail].HideSelf();
            widget.stations[(int)BoatWidget.StationNames.lantern].HideSelf();
            widget.CaptainAsleep();
            captain.Sleep(silently: true);
            sail.OpenClose(false, silently: true);
            widget.LanternExtinguished();
            lantern.Extinguish(silently: true);
            widget.doNotUpdateFirstDisrepairOrDisplayMessage = false;
        }
    }