private AudioSource PlayObject(GameObject go, string clipName, float volume, float time, AudioMixerGroup mixerGroup = null, bool isLoop = false, bool fadeIn = false) { AudioSource audioSource = go.GetOrCreateComponent <AudioSource>(); #if DATA_GENER if (isLocalization) { if (LanguageManager.ContainKey(clipName)) { clipName = LanguageManager.GetWord(clipName); } } #endif audioSource.clip = ResourcesLoaderHelper.Instance.LoadResource <AudioClip>(clipName); audioSource.outputAudioMixerGroup = mixerGroup; audioSource.loop = isLoop; audioSource.volume = volume; audioSource.Play(); if (time > 0) { CoroutineTaskManager.Instance.WaitSecondTodo(() => { if (audioSource == null) { return; } audioSource.Stop(); }, time); } return(audioSource); }
private void Fix() { UILocalization local = target as UILocalization; Text txt = local.gameObject.GetComponent <Text>(); Image img = local.gameObject.GetComponent <Image>(); int id; if (string.IsNullOrEmpty(local.key) || int.TryParse(local.key.Substring(1), out id)) { local.key = LanguageManager.GetAvalibleKey(); } if (txt != null) { string key = local.key; if (LanguageManager.TryGetKey(txt.text, out key)) { local.key = key; return; } else { LanguageManager.Refresh(); if (!LanguageManager.ContainKey(local.key)) { LanguageManager.AddNewWord(local.key, txt.text); AssetDatabase.Refresh(); } else { local.key = "_" + local.key; Fix(); } LanguageManager.Refresh(); } } else { Debug.logger.LogError("DataGener", "不存在Text"); } }