void Start() { languagecontrol = FindObjectOfType <LanguageController>(); data = languagecontrol.DataFile(); navigation = FindObjectOfType <NavScripts>(); textshowhide = FindObjectOfType <TextShowHide>(); //GameObject clickTextObject = GameObject.Find("ClickWeightText"); //Text ClickWeightText = GameObject.Find("ClickWeightText")?.GetComponent<Text>(); Text homeText = GameObject.Find("homeText")?.GetComponent <Text>(); Text replayText = GameObject.Find("replayText")?.GetComponent <Text>(); Text helpText = GameObject.Find("helpText")?.GetComponent <Text>(); //Debug.Log(helpText); // Debug.Log("childCount: "+GameObject.Find("NavButtons")?.GetComponent<Transform>().childCount); //componentsArray = new Text[] {ClickWeightText, homeText, replayText }; componentsArray = new Text[] { homeText, replayText, helpText }; string[] objNames = { "homeText", "replayText", "helpText" }; objectNames = new List <string>(objNames); homeText.text = data.SelectNodes("/strings/" + "string[@id='homeText']")[0].InnerText.ToString(); replayText.text = data.SelectNodes("/strings/" + "string[@id='replayText']")[0].InnerText.ToString(); // textshowhide.hideText(clickTextObject); navigation.ShowHideNav(false); }
private void Start() { languagecontrol = FindObjectOfType <LanguageController>(); data = languagecontrol.DataFile(); coinText = GameObject.Find("coinText")?.GetComponent <Text>(); scorecounter = FindObjectOfType <ScoreCounter>(); //Debug.Log(scorecounter.GetScore()); coinText.text = data.SelectNodes("/strings/" + "string[@id='coinText']")[0].InnerText.ToString() + scorecounter.GetScore(); }
//test for text echoes void Start() { languagecontrols = FindObjectOfType <LanguageController>(); data = languagecontrols.DataFile(); messageObject = GameObject.Find("Canvas/Grandma/Text"); messageText = GameObject.Find("Canvas/Grandma/Text")?.GetComponent <Text>(); // transform.GetChild(0).gameObject.SetActive (false); Invoke("ShowMessage", 0.1f); Invoke("hideObject", 0.11f); }
//test for text echoes void Start() { languagecontrols = FindObjectOfType <LanguageController>(); data = languagecontrols.DataFile(); Debug.Log(data); messageObject = GameObject.Find("Canvas/LastPageInfo/Text"); messageText = GameObject.Find("Canvas/LastPageInfo/Text")?.GetComponent <Text>(); Invoke("ShowMessage", 0.1f); this.gameObject.SetActive(false); }
//test for text echoes void Start() { languagecontrols = FindObjectOfType <LanguageController>(); data = languagecontrols.DataFile(); Debug.Log(data); messageObject = GameObject.Find("Canvas/EnergyFinish/Text"); messageText = GameObject.Find("Canvas/EnergyFinish/Text")?.GetComponent <Text>(); // transform.GetChild(0).gameObject.SetActive (false); Invoke("ShowMessage", 0.1f); this.gameObject.SetActive(false); }
void Start() { languagecontrols = FindObjectOfType <LanguageController>(); data = languagecontrols.DataFile(); messageObject = GameObject.Find("TextCanvas/MessageObject/Panel/Message"); messageText = GameObject.Find("TextCanvas/MessageObject/Panel/Text")?.GetComponent <Text>(); okayText = GameObject.Find("TextCanvas/MessageObject/Panel/OkayBtn/Text")?.GetComponent <Text>(); //Debug.Log("Message Object: " + messageText); //okayText.text = data.SelectNodes("/strings/" + "string[@id='okay']")[0].InnerText.ToString(); //to hide its child components and show only when necessary transform.GetChild(0).gameObject.SetActive(false); transform.GetChild(0).GetChild(3).gameObject.SetActive(false); transform.GetChild(0).GetChild(4).gameObject.SetActive(false); }
private void Start() { //endText = GameObject.Find("TextCanvas/LevelPanelContainer/OptionsPanel/EndText")?.GetComponent<Text>(); optnPanel = this.transform.GetChild(0).gameObject; languagecontrols = FindObjectOfType <LanguageController>(); data = languagecontrols.DataFile(); anim_1 = optnPanel.transform.GetChild(0).gameObject.GetComponent <Animator>(); anim_2 = optnPanel.transform.GetChild(1).gameObject.GetComponent <Animator>(); endText = optnPanel.transform.GetChild(4).gameObject.GetComponent <Text>(); level_1 = optnPanel.transform.GetChild(0).gameObject.GetComponent <Button>(); level_2 = optnPanel.transform.GetChild(1).gameObject.GetComponent <Button>(); level_3 = optnPanel.transform.GetChild(2).gameObject.GetComponent <Button>(); }
void Start() { languagecontrols = FindObjectOfType <LanguageController>(); helpObject = GameObject.Find("TextCanvas/HelpObject/HelpPanelContainer"); helpbtnText = GameObject.Find("helpText")?.GetComponent <Text>(); helpText = GameObject.Find("TextCanvas/HelpObject/HelpPanelContainer/HelpPanel/HelpText")?.GetComponent <Text>(); helpImage = GameObject.Find(helpObject + "/HelpPanel/HelpImage")?.GetComponent <Image>().sprite; //ShowHelp("moveFulcrum"); //helpPanel = this.gameObject.transform.GetChild(1).GetChild(0).gameObject; helpPanel = this.gameObject.transform.GetChild(0).gameObject; //Debug.Log(helpPanel.name); helpPanel.SetActive(false); //Debug.Log(languagecontrols); data = languagecontrols.DataFile(); helpbtnText.text = data.SelectNodes("/strings/" + "string[@id='helpText']")[0].InnerText.ToString(); }