Ejemplo n.º 1
0
        protected override Tile[,] GenerateFeatures(int width, int height, Configuration config)
        {
            Tile[,] output = new Tile[width, height];

            List <Tile[, ]> featureLayers = new List <Tile[, ]>();

            featureLayers.Add(LandscapeGenerator.CreateTileDistribution <DirtFloor>(width, height, 1, 1));
            featureLayers.Add(LandscapeGenerator.CreateTileDistribution <Grass>(width, height, config.Surface.GrassScale, config.Surface.GrassCoverage));

            return(output);
        }
Ejemplo n.º 2
0
        protected override Tile[,] GenerateFeatures(int width, int height, Configuration config)
        {
            Tile[,] output = new Tile[width, height];

            List <Tile[, ]> featureLayers = new List <Tile[, ]>();

            featureLayers.Add(LandscapeGenerator.CreateTileDistribution <DirtWall>(width, height, 1, 1));
            featureLayers.Add(LandscapeGenerator.CreateTileDistribution <DirtFloor>(width, height, config.Underground.TunnelScale, config.Underground.TunnelCoverage));
            featureLayers.Add(LandscapeGenerator.CreateTileDistribution <StoneWall>(width, height, config.Underground.StoneScale, config.Underground.StoneCoverage));
            featureLayers.Add(LandscapeGenerator.CreateTileDistribution <StoneWall>(width, height, config.Underground.StoneScale, config.Underground.StoneCoverage));
            featureLayers.Add(LandscapeGenerator.CreateTileDistribution <OreWall>(width, height, config.Underground.OreScale, config.Underground.OreCoverage));

            featureLayers.ForEach((f) => LandscapeGenerator.ApplyDistributionToTileArray(output, f));

            return(output);
        }