public void destroyLanHost() { if (server != null) { GameObject.Destroy(server.gameObject); server = null; } Log.i("destroyLanHost", Log.Tag.Net); }
public void createLanHost(string hostName = "") { GameObject go = new GameObject("LanHost"); server = go.AddComponent <LanHost>(); server.gameName = hostName; server.startHost(); Log.i("createLanHost", Log.Tag.Net); }