Ejemplo n.º 1
0
    //----------------------------------------------------------
    //                      CONSTRUCTORS
    //----------------------------------------------------------
    public EntityDataManager( string gameType, string marking, LVCGame.UnitForceType force )
    {
        this.lvcUnityAmbassador = LVCUnityAmbassador.GetInstance();
        this.lvcClient = lvcUnityAmbassador.GetLVCClient();

        // initialise the entity data container which will hold salient details about
        // the entity state which we want to send in LVC updates
        entityData = new LVCGame.EntityData();
        entityData.id = new LVCGame.EntityID();
        entityData.physics = new LVCGame.EntityPhysics();
        entityData.properties = new LVCGame.EntityProperties();
        entityData.properties.force = force;

        // assign a unique ID number to this entity
        entityData.id.instance = lvcUnityAmbassador.GetNextEntityID();

        // initialise types and markings
        entityData.id.gameType = gameType;
        entityData.id.marking = marking;

        lvcGameState = LVCGameState.UNINTIALISED;
    }
Ejemplo n.º 2
0
 /**
  * Causes the entity to be removed from the LVC Game world. After this is called,
  * no further updates will be sent.
  */
 public void Delete()
 {
     lock( this )
     {
         if( lvcGameState == LVCGameState.CREATED )
         {
             this.lvcUnityAmbassador.Deregister( ref this.entityData );
             lvcGameState = LVCGameState.DELETED;
         }
     }
 }
Ejemplo n.º 3
0
 //----------------------------------------------------------
 //                    INSTANCE METHODS
 //----------------------------------------------------------
 /**
  * Creates the entity in the LVC Game world - until this is called, LVC Game
  * does not consider the entity to "exist"
  */
 public void Create( GameObject gameObject )
 {
     lock( this )
     {
         if( lvcGameState == LVCGameState.UNINTIALISED )
         {
             this.lvcUnityAmbassador.Register( ref this.entityData, gameObject );
             lvcGameState = LVCGameState.CREATED;
         }
     }
 }