public static drawLine ( Transform arr, float width, Color color ) : void | ||
arr | Transform | |
width | float | |
color | Color | |
return | void |
static public int drawLine_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Transform[] a1; checkArray(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); UnityEngine.Color a3; checkType(l, 3, out a3); LTSpline.drawLine(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int drawLine(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform[] arg0 = ToLua.CheckObjectArray <UnityEngine.Transform>(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Color arg2 = ToLua.ToColor(L, 3); LTSpline.drawLine(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int drawLine_s(IntPtr l) { try { UnityEngine.Transform[] a1; checkArray(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); UnityEngine.Color a3; checkType(l, 3, out a3); LTSpline.drawLine(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }