Ejemplo n.º 1
0
    protected override void OnLateInitialize()
    {
        base.OnInitialize();

        CachedBody = this.GetComponent <UnityLSBody>().InternalBody;

        if (this.BlockPathfinding)
        {
            const long gridSpacing = FixedMath.One;
            bufferCoordinates.FastClear();
            CachedBody.GetCoveredNodePositions(FixedMath.One / 8, bufferCoordinates);


            foreach (Vector2d vec in bufferCoordinates)
            {
                GridNode node = GridManager.GetNode(vec.x, vec.y);
                int      gridX, gridY;
                GridManager.GetCoordinates(vec.x, vec.y, out gridX, out gridY);
                if (node == null)
                {
                    continue;
                }

                node.AddObstacle();
            }
        }
    }