Ejemplo n.º 1
0
        public void Execute(IGameObject gameObject1, IGameObject gameObject2)
        {
            IMario mario = (IMario)gameObject1;

            if (mario.State.MarioShape == MarioState.MarioShapeEnums.Dead)
            {
                return;
            }

            if (gameObject2.GetType() == typeof(LPipeBottom))
            {
                LPipeBottom pipe = (LPipeBottom)gameObject2;
                if (pipe.IsTelable)
                {
                    pipe.Warp(mario);
                    SoundManager.Instance.PlayPipeSound();
                    if (MarioAttributes.Time <= hurryTime)
                    {
                        SoundManager.Instance.PlayHurryOverworldSong();
                    }
                    else
                    {
                        SoundManager.Instance.PlayOverWorldSong();
                    }
                    return;
                }
            }

            mario.Location = new Vector2(gameObject2.Destination.X - mario.Destination.Width, mario.Destination.Y);
            mario.Velocity = new Vector2(GameUtilities.StationaryVelocity, mario.Velocity.Y);
        }
Ejemplo n.º 2
0
        public void Execute()
        {
            if (myhandler.mario.State.MarioShape == Shape.Dead)
            {
                return;
            }

            int marioPreY = (int)(myhandler.mario.Destination.Y - (myhandler.mario.Velocity.Y - 1));

            if (marioPreY + myhandler.mario.Destination.Height <= myhandler.pipe.Destination.Y)
            {
                return;
            }
            else if (marioPreY > myhandler.pipe.Destination.Y + myhandler.pipe.Destination.Height)
            {
                return;
            }
            CollisionDirection side = CollisionDetector.DetectCollisionDirection(myhandler.mario.Destination, myhandler.pipe.Destination);

            if (side == CollisionDirection.Left)
            {
                myhandler.mario.Location = new Vector2(myhandler.pipe.Destination.X - myhandler.pipe.Destination.Width + 20, myhandler.mario.Destination.Y);
            }
            else if (side == CollisionDirection.Right)
            {
                myhandler.mario.Location = new Vector2(myhandler.pipe.Destination.X + myhandler.pipe.Destination.Width + 3, myhandler.mario.Destination.Y);
            }

            if (myhandler.mario.Velocity.X > 0)
            {
                myhandler.mario.Velocity = new Vector2(0, myhandler.mario.Velocity.Y);
            }

            if (myhandler.pipe.GetType() == typeof(LPipeBottom))
            {
                LPipeBottom pipe = (LPipeBottom)myhandler.pipe;
                if (pipe.IsTelable)
                {
                    pipe.Warp(myhandler.mario);
                }
            }
        }