public static LNRepeatForever Action(LNAction action) { LNRepeatForever forever = new LNRepeatForever(); forever._action = action; return(forever); }
public virtual void RunAction(LNAction action) { if (content != null) { content.RunAction(action); } }
public static LNRepeat Action(LNAction action, int t) { LNRepeat repeat = new LNRepeat(); repeat.time = t; repeat._action = action; repeat._duration = t * action.GetDuration(); return repeat; }
public static LNEase Action(Easing e, LNAction act) { LNEase action = new LNEase(); action._duration = act._duration; action._action = act; act._easing = e; return action; }
public static LNSpeed Action(LNAction action, float s) { LNSpeed speed = new LNSpeed(); speed._other = action; speed._speed = s; return(speed); }
public static LNRepeat Action(LNAction action, int t) { LNRepeat repeat = new LNRepeat(); repeat.time = t; repeat._action = action; repeat._duration = t * action.GetDuration(); return(repeat); }
public static LNEase Action(Easing e, LNAction act) { LNEase action = new LNEase(); action._duration = act._duration; action._action = act; act._easing = e; return(action); }
public static LNSpeed Action(LNAction action, float s) { LNSpeed speed = new LNSpeed(); speed._other = action; speed._speed = s; return speed; }
public static LNRepeatForever Action(LNAction action) { LNRepeatForever forever = new LNRepeatForever(); forever._action = action; return forever; }