Ejemplo n.º 1
0
        public static LTexture FilterColor(string res, LColor height, Loon.Core.Graphics.Opengl.LTexture.Format format)
        {
            uint      color = height.GetRGB();
            LImage    tmp   = LImage.CreateImage(res);
            LImage    image = LImage.CreateImage(tmp.GetWidth(), tmp.GetHeight(), true);
            LGraphics g     = image.GetLGraphics();

            g.DrawImage(tmp, 0, 0);
            g.Dispose();
            if (tmp != null)
            {
                tmp.Dispose();
                tmp = null;
            }
            Color[] pixels = image.GetPixels();
            int     size   = pixels.Length;

            for (int i = 0; i < size; i++)
            {
                if (pixels[i].PackedValue == color)
                {
                    pixels[i].PackedValue = LSystem.TRANSPARENT;
                }
            }
            image.SetFormat(format);
            image.SetPixels(pixels, image.GetWidth(), image.GetHeight());
            LTexture texture = image.GetTexture();

            if (image != null)
            {
                image.Dispose();
                image = null;
            }
            return(texture);
        }
Ejemplo n.º 2
0
 public LTexture Pack(Loon.Core.Graphics.Opengl.LTexture.Format format)
 {
     if (texture != null && !packing)
     {
         return(texture);
     }
     if (fileName != null)
     {
         texture       = new LTexture(GLLoader.GetTextureData(fileName), format);
         texture.isExt = true;
     }
     else
     {
         LImage image = PackImage();
         if (image == null)
         {
             return(null);
         }
         if (texture != null)
         {
             texture.Destroy();
             texture = null;
         }
         if (colorMask != null)
         {
             Color[] pixels = image.GetPixels();
             int     size   = pixels.Length;
             uint    color  = colorMask.GetRGB();
             for (int i = 0; i < size; i++)
             {
                 if (pixels[i].PackedValue == color)
                 {
                     pixels[i].PackedValue = LSystem.TRANSPARENT;
                 }
             }
             image.SetPixels(pixels, image.GetWidth(), image.GetHeight());
         }
         texture       = new LTexture(GLLoader.GetTextureData(image), format);
         texture.isExt = true;
         if (image != null)
         {
             image.Dispose();
             image = null;
         }
     }
     return(texture);
 }
Ejemplo n.º 3
0
        public static LTexture FilterLimitColor(string res, LColor start,
                                                LColor end, Loon.Core.Graphics.Opengl.LTexture.Format format)
        {
            int       sred   = start.R;
            int       sgreen = start.G;
            int       sblue  = start.B;
            int       ered   = end.R;
            int       egreen = end.G;
            int       eblue  = end.B;
            LImage    tmp    = LImage.CreateImage(res);
            LImage    image  = LImage.CreateImage(tmp.GetWidth(), tmp.GetHeight(), true);
            LGraphics g      = image.GetLGraphics();

            g.DrawImage(tmp, 0, 0);
            g.Dispose();
            if (tmp != null)
            {
                tmp.Dispose();
                tmp = null;
            }
            Color[] pixels = image.GetPixels();
            int     size   = pixels.Length;

            for (int i = 0; i < size; i++)
            {
                Color pixel = pixels[i];
                if ((pixel.R >= sred && pixel.G >= sgreen && pixel.B >= sblue) &&
                    (pixel.R <= ered && pixel.G <= egreen && pixel.B <= eblue))
                {
                    pixels[i].PackedValue = LSystem.TRANSPARENT;
                }
            }
            image.SetFormat(format);
            image.SetPixels(pixels, image.GetWidth(), image.GetHeight());
            LTexture texture = image.GetTexture();

            if (image != null)
            {
                image.Dispose();
                image = null;
            }
            return(texture);
        }