Ejemplo n.º 1
0
    public void CreateTest(LITestItem t)
    {
        float fullScreenHeight = Camera.main.orthographicSize * 2;
        float fullScreenWidth  = fullScreenHeight * 16 / 9; // basically height * screen aspect ratio

        //this will give us the world unit width of the screen (doubled it to account for the negative side)
        //divide the screen width by the amount of objects in the array to get offset from left side
        //changed this to fix something, make sure it didn't break everything else
        float offsetX = fullScreenWidth / (t.LetterButtons.Length + 2);

        float offsetY = fullScreenHeight / 2;

        float leftScreenPos = -fullScreenWidth / 2 + offsetX / 2;
        float topScreenPos  = fullScreenHeight / 2 - offsetY / 2;

        GameObject o;

        if (!GameObject.Find("origin"))
        {
            o = new GameObject("origin");
            o.transform.position = new Vector3(0, -offsetY / 2, 0);
            TextMesh tm = o.AddComponent <TextMesh>();
            tm.alignment           = TextAlignment.Center;
            tm.anchor              = TextAnchor.MiddleCenter;
            tm.fontSize            = 100;
            tm.color               = Color.black;
            o.transform.localScale = Vector3.one * fullScreenHeight / 6f;

            o = new GameObject("topOrigin");
            o.transform.position = new Vector3(0, offsetY / 2, 0);
            tm                     = o.AddComponent <TextMesh>();
            tm.alignment           = TextAlignment.Center;
            tm.anchor              = TextAnchor.MiddleCenter;
            tm.fontSize            = 100;
            tm.color               = Color.black;
            o.transform.localScale = Vector3.one * fullScreenHeight / 6f;
            //o.layer = LayerMask.NameToLayer("fade");

            o = new GameObject("midOrigin");
            o.transform.position = new Vector3(0, 0, 0);
            tm                     = o.AddComponent <TextMesh>();
            tm.alignment           = TextAlignment.Center;
            tm.anchor              = TextAnchor.MiddleCenter;
            tm.fontSize            = 100;
            tm.color               = Color.black;
            o.transform.localScale = Vector3.one * fullScreenHeight / 6f;
            //o.layer = LayerMask.NameToLayer("fade");

            o = new GameObject("audio");
            o.transform.position = new Vector3((-fullScreenWidth / 16) * 5, -offsetY / 2, 0);

            o = new GameObject("arrow");
            o.transform.position = new Vector3((fullScreenWidth / 16) * 5, -offsetY / 2, 0);
        }
        for (int i = 0; i < t.LetterButtons.Length; i++)
        {
            if (t.LetterButtons.Length == 4)
            {
                float sideValue = (i % 2 == 0) ? -2f : 2f;
                float upValue   = (i / 2 == 0) ? 2f : -2f;
                o = Instantiate(t.LetterButtons[i], new Vector3(sideValue, upValue, 0), new Quaternion());
                o.transform.localScale = Vector3.one * fullScreenHeight / 3f;
            }
            else
            {
                o = Instantiate(t.LetterButtons[i], new Vector3(leftScreenPos + offsetX * (i + 1), i % 2 * 2f, 0), new Quaternion());
                o.transform.localScale = Vector3.one * fullScreenHeight / 6f;
            }
            o.layer = LayerMask.NameToLayer("fadeOut");
            if (t.isCorrect[i])
            {
                o.name = "correct clone";
            }
            else
            {
                o.name = "incorrect clone";
            }
            GameObject text = new GameObject();
            text.transform.parent = o.transform;
            float charCountRatio = t.testSounds[i].Length == 0 ? 1 : t.testSounds[i].Length;
            text.transform.localScale    = new Vector3(.125f / charCountRatio, .125f / charCountRatio, 1);
            text.transform.localPosition = new Vector3(0, 0, -1);
            TextMesh tm = text.AddComponent <TextMesh>();
            tm.alignment = TextAlignment.Center;
            tm.anchor    = TextAnchor.MiddleCenter;
            tm.fontSize  = 60;
            tm.color     = Color.black;
            tm.text      = t.testSounds[i] + "";
            o.GetComponent <ClickCardLI>().isCorrect        = t.isCorrect[i];
            o.GetComponent <ClickCardLI>().responsePosition = i + 1;
            o.GetComponent <ClickCardLI>().responseName     = t.testSounds[i];
        }
        //This is to make sure we are only printing what we need
        //Will be used for all examples so event system will handle printing
        //if (!t.skipPrint)
        //    //may need to be 0, check if resetTimer
        //    LIOutputHandler.StartTimer(0);
    }
Ejemplo n.º 2
0
 void setNextTestItem()
 {
     base.backEndItem = base.testItemBackEnd[base.currentTestNumber];
     frontEndItem     = testItemFrontEnd[base.currentTestNumber];
     base.nextTest    = false;
 }