public void Save(string savePath) { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream file; try { file = File.Open(GetSavePath(), FileMode.Open); } catch { file = File.Create(GetSavePath()); } LGameSave gameSave = new LGameSave(story.CurrentTime, story.Conversations); binaryFormatter.Serialize(file, gameSave); file.Close(); }
public void SetGame(LGameSave save) { story.Set(save.Time, save.Conversations); }