public ApplicationLogging Category(string cat) { switch (cat.Substring(0, 1).ToUpper()) { case "I": _level = LEVELS.INFORMATION; break; case "W": _level = LEVELS.WARNING; break; case "F": _level = LEVELS.FATAL; break; case "E": _level = LEVELS.ERROR; break; default: _level = LEVELS.INFORMATION; break; } return(this); }
/* --- Save & Load -------------------------------------------------- */ public static Level Load(LevelStorage store) { return(new Level(LEVELS.GetProperties(store.Type), store.Width, store.Height) { Id = store.Id, Name = store.Name, }); }
public void LoadLevel(LEVELS scene) { if (scene == LEVELS.CHAMBER && Stats.currentRoom == 11) { StartCoroutine(LoadLevelTask((int)LEVELS.BOSS_FIGHT)); } else { StartCoroutine(LoadLevelTask((int)scene)); } }
public LEVELS Next(bool next) { if (next) { switch (level) { case LEVELS.EASY: level = LEVELS.INTERMEDIATE; break; case LEVELS.INTERMEDIATE: level = LEVELS.DIFFICULT; break; case LEVELS.DIFFICULT: level = LEVELS.EXPERT; break; default: level = LEVELS.OVER; break; } } return(level); }
void Start() { if (autoLoadNextLevelDelay > 0) // probably only used for the splash screen { Invoke("LoadNextLevel", autoLoadNextLevelDelay); } Debug.Log("******* Level " + GetLevelName() + " *******"); thisLevel = (LEVELS)SceneManager.GetActiveScene().buildIndex; // initial sfx volume from disk if (!sfxVolumeInitialized) { PPrefsMgr.GetSfxVolumeFromDisk(); sfxVolumeInitialized = true; } GameObject text = GameObject.Find("LevelName"); if (text) { text.GetComponent <Text>().text = GetLevelName(); } else if (IsLevel()) { Debug.LogWarning("no LevelName text gameobject found in canvas"); } StartByLevel(); GameObject gO = GameObject.Find("AudioAmbient"); if (gO) { Debug.LogError("Level " + GetLevelName() + ": AudioAmbient gameobject found, remove from this level"); } //Debug.Log(GetLevelName()); }
public List <LEVEL> Read_AllLevelsLowerMe() { return(LEVELS.Where(t => t.LevelID <= GlobalInfo.CurrentUser.LevelID).ToList()); }
public Dictionary <string, int> Read_AllLevels() { return(LEVELS.Select(t => new { t.LevelName, t.LevelID }) .ToDictionary(t => t.LevelName, t => t.LevelID)); }
private void WriteMessageAndLevelToFile(string message, LEVELS level) { WriteMessageAndLevelToFile(message, level.ToString().ToUpper()); }
public ApplicationLogging Fatal() { _level = LEVELS.FATAL; return(this); }
public ApplicationLogging Error() { _level = LEVELS.ERROR; return(this); }
public ApplicationLogging Warning() { _level = LEVELS.WARNING; return(this); }
public ApplicationLogging Informational() { _level = LEVELS.INFORMATION; return(this); }
public USER_INFO(string name, string pass, string des, LEVELS lvl) { username = name; password = pass; desc = des; level = (int)lvl; }