Ejemplo n.º 1
0
            public static Text DrawTextUIWithAnchoredPos(string textString, Transform parent, Vector2 anchoredPosition, int fontSize, Font font)
            {
                GameObject textGo = new GameObject("Text", typeof(RectTransform), typeof(Text));

                textGo.transform.SetParent(parent, false);
                Transform textGoTrans = textGo.transform;

                textGoTrans.SetParent(parent, false);
                textGoTrans.localPosition = Vector3.zero;
                textGoTrans.localScale    = Vector3.one;

                RectTransform textGoRectTransform = textGo.GetComponent <RectTransform>();

                textGoRectTransform.sizeDelta        = new Vector2(0, 0);
                textGoRectTransform.anchoredPosition = anchoredPosition;

                Text text = textGo.GetComponent <Text>();

                text.text               = textString;
                text.verticalOverflow   = VerticalWrapMode.Overflow;
                text.horizontalOverflow = HorizontalWrapMode.Overflow;
                text.alignment          = TextAnchor.MiddleLeft;
                if (font == null)
                {
                    font = LC_Utils.GetDefaultFont();
                }
                text.font     = font;
                text.fontSize = fontSize;

                return(text);
            }
Ejemplo n.º 2
0
            // Create Text Updater in UI
            public static FunctionUpdater CreateUITextUpdater(Func <string> GetTextFunc, Vector2 anchoredPosition)
            {
                Text text = DrawTextUIAnchoredPos(GetTextFunc(), anchoredPosition, 20, LC_Utils.GetDefaultFont());

                return(FunctionUpdater.Create(() => {
                    text.text = GetTextFunc();
                    return false;
                }, "UITextUpdater"));
            }