// Start is called before the first frame update void Start() { fondo = gameObject.transform.GetChild(0).gameObject; seleccionar = gameObject.transform.GetChild(1).gameObject.GetComponent <L6A277_managerSeleccionar>(); fondo.SetActive(true); StartCoroutine(OcultarMostrar()); }
private void Start() { _L6A277_managerSeleccionar = transform.parent.GetComponent <L6A277_managerSeleccionar>(); _L6A277_managerSeleccionar._groupToggle.Add(this); SetComponentGroupToggle(); _sizeCorrect = GetSizeCorrect(); }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _toggle = GetComponent <Toggle>(); _L6A277_grupo = transform.parent.GetComponent <L6A277_grupo>(); _managerToggle = transform.parent.parent.GetComponent <L6A277_managerSeleccionar>(); _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); }); if (_managerToggle._NeedSymbol == L6A277_managerSeleccionar.NeedSymbol.withSymbol) { transform.GetChild(0).gameObject.SetActive(false); } }