Ejemplo n.º 1
0
        public override async Task RunImpl()
        {
            L2Player player = _client.CurrentPlayer;

            player.SetCharLastAccess();
            CharacterService.UpdatePlayer(player);

            player.TotalRestore();

            player.SendPacketAsync(new SystemMessage(SystemMessageId.WelcomeToLineage));

            _announcementManager.OnEnter(player);

            foreach (L2Item item in player.Inventory.Items.Where(item => item.IsEquipped != 0))
            {
                item.NotifyStats(player);
            }

            // player.sendItemList(false);
            player.SendPacketAsync(new FriendList());
            player.SendQuestList();
            player.UpdateReuse();

            player.SendPacketAsync(new ExStorageMaxCount(player));
            // player.sendPacket(new ExBasicActionList());
            //  NpcTable.getInstance().spawnNpc("grandmaster_ramos", player.X, player.Y, player.Z, player.Heading);
            player.SendActionFailedAsync();

            GameTime.UpdateTimeForPlayer(player);

            player.Timer();

            player.SpawnMeAsync();
            //L2WorldRegion worldRegion = L2World.GetRegion(player.X, player.Y);
            //player.SetRegion(worldRegion);
            //player.getKnowns(500, 500, false);


            player.SetupKnowsAsync();
            player.SendPacketAsync(new UserInfo(player));

            foreach (Plugin plugin in PluginManager.Instance.Plugins)
            {
                plugin.OnLogin(player);
            }

            //player.sendPacket(new ShortCutInit(player));
            player.StartAi();
            player.CharStatus.StartHpMpRegeneration();
            player.ShowHtm("servnews.htm", player);
            player.BroadcastUserInfoAsync();
            L2World.AddPlayer(player);
        }