private GDetailSystemDataModel CreateSystemDetail(IDbConnection connection, int id, byte typeId, string name)
        {
            var translate = new L10N();

            translate.InitializeField();
            var type          = _gameTypeService.GetGGameType(connection, typeId);
            var typeTranslate = type.Description;

            translate.En.Description = "Unique Description En " + name + " " + " TypeDescription: " +
                                       typeTranslate.En.Description;
            translate.Es.Description = "Unique Description Es " + name + " " + " TypeDescription: " +
                                       typeTranslate.Es.Description;
            translate.Ru.Description = "Unique Description Ru " + name + " " + " TypeDescription: " +
                                       typeTranslate.Ru.Description;
            translate.En.Name = translate.Es.Name = translate.Ru.Name = name;

            return(new GDetailSystemDataModel
            {
                Id = id,
                TypeId = typeId,
                AllianceId = 1,
                Name = name,
                UserName = Npc.SkagyName,
                Description = translate,
                EnergyBonus = 1
            });
        }
        private bool CreateGalaxies(IDbConnection connection)
        {
            var galaxyNativeName  = MapTypes.Galaxy.ToString();
            var spiraleNativeName = GalaxySubTypes.Spirale.ToString();
            var gTypes            = _gameTypeService.GetGGameTypes(connection, galaxyNativeName, spiraleNativeName);
            var typeIds           = gTypes.Select(i => i.Id).ToList();
            var typeUsed          = new List <byte>();

            var translate = new L10N();

            translate.InitializeField();

            var galaxyIds = new List <byte> {
                1
            };
            const string baseName = "galaxy";
            var          galaxies = new List <GGalaxyDataModel>();


            foreach (var galaxyId in galaxyIds)
            {
                translate.En.Name = "Galaxy " + galaxyId;
                translate.Es.Name = "Galaxia " + galaxyId;
                translate.Ru.Name = "Галактика " + galaxyId;

                var typeId        = GameTypeHalper.GetRandomTypeFromUsedTyps(typeIds, ref typeUsed);
                var type          = gTypes.Single(i => i.Id == typeId);
                var typeTranslate = type.Description;

                translate.En.Description = "Unique Description En " + translate.En.Name + " TypeDescription: " +
                                           typeTranslate.En.Description;
                translate.Es.Description = "Unique Description Es " + translate.Es.Name + " TypeDescription: " +
                                           typeTranslate.Es.Description;
                translate.Ru.Description = "Unique Description Ru " + translate.Ru.Name + " TypeDescription: " +
                                           typeTranslate.Ru.Description;

                var textures = _gameTypeService.GetTextures(connection, typeId);
                galaxies.Add(new GGalaxyDataModel
                {
                    Id            = galaxyId,
                    Translate     = translate,
                    NativeName    = baseName + galaxyId,
                    Opened        = true,
                    TypeId        = type.Id,
                    Position      = CreateGalaxyPosition(galaxyId),
                    TextureTypeId = _gameTypeService.GetRandTextureId(textures, Rand)
                });
            }

            foreach (var i in galaxies)
            {
                _gGalaxyService.AddOrUpdate(connection, i);
            }
            return(true);
        }
Ejemplo n.º 3
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        protected override void _setUpdatedData(g_detail_system oldData, GDetailSystemDataModel newData)
        {
            L10N description;

            if (newData.Description == null)
            {
                description = new L10N();
                description.InitializeField();
                description.En.Name = newData.Name;
                description.Ru.Name = newData.Name;
                description.Es.Name = newData.Name;
            }
            else
            {
                description = newData.Description;
            }
            var rDescription = description.ToSerealizeString();

            if (rDescription.Length > L10N.DefaultMaxLength)
            {
                throw new ValidationException(Error.OverMaxLength);
            }
            var allianceId = newData.AllianceId == 0 ? Npc.SkagryGameUserId : newData.AllianceId;

            if (oldData.Id != newData.Id)
            {
                oldData.Id = newData.Id;
            }
            if (oldData.typeId != newData.TypeId)
            {
                oldData.typeId = newData.TypeId;
            }
            if (oldData.name != newData.Name)
            {
                oldData.name = newData.Name;
            }
            if (oldData.userName != newData.UserName)
            {
                oldData.userName = newData.UserName;
            }
            if (oldData.allianceId != allianceId)
            {
                oldData.allianceId = allianceId;
            }
            if (oldData.description != rDescription)
            {
                oldData.description = rDescription;
            }
            if (Math.Abs(oldData.energyBonus - newData.EnergyBonus) > 0)
            {
                oldData.energyBonus = newData.EnergyBonus;
            }
        }
        private GDetailMoonDataModel _createMoonDetail(IDbConnection connection, int newMoonId, string name)
        {
            var translate = new L10N();

            translate.InitializeField();

            var type          = _gameTypeService.GetGGameType(connection, (byte)PlanetoidSubTypes.Moon);
            var typeTranslate = type.Description;

            translate.En.Description = "Unique Description En " + name + " " + " TypeDescription: " +
                                       typeTranslate.En.Description;
            translate.Es.Description = "Unique Description Es " + name + " " + " TypeDescription: " +
                                       typeTranslate.Es.Description;
            translate.Ru.Description = "Unique Description Ru " + name + " " + " TypeDescription: " +
                                       typeTranslate.Ru.Description;
            translate.En.Name = translate.Es.Name = translate.Ru.Name = name;

            return(new GDetailMoonDataModel
            {
                Id = newMoonId,
                Name = name,
                Description = translate
            });
        }
        private bool CreatePlanetDetails(IDbConnection connection)
        {
            var planets       = _getPlanetCollection(connection);
            var npc           = NpcHelper.GetNpcByName(Npc.SkagyName);
            var detailPlanets = new List <GDetailPlanetDataModel>();

            foreach (var planet in planets)
            {
                var translate = new L10N();
                translate.InitializeField();

                var type          = _gameTypeService.GetGGameType(connection, planet.GameTypeId);
                var typeTranslate = type.Description;
                translate.En.Description = "Unique Description En " + planet.NativeName + " " + " TypeDescription: " +
                                           typeTranslate.En.Description;

                translate.Es.Description = "Unique Description Es " + planet.NativeName + " " + " TypeDescription: " +
                                           typeTranslate.Es.Description;
                translate.Ru.Description = "Unique Description Ru " + planet.NativeName + " " + " TypeDescription: " +
                                           typeTranslate.Ru.Description;
                translate.En.Name = translate.Es.Name = translate.Ru.Name = planet.NativeName;


                var detailPlanet = new GDetailPlanetDataModel
                {
                    Id           = planet.Id,
                    UserId       = npc.NpcUser.Id,
                    AllianceId   = npc.NpcAlliance.Id,
                    Name         = planet.NativeName,
                    Description  = translate,
                    DangerLevel  = 1,
                    LastActive   = DateTime.UtcNow,
                    MoonCount    = GetMoonCount(planet.SystemPosition),
                    UnitProgress = new Dictionary <UnitType, TurnedUnit>()
                };

                _iOwnProgressInitializer.SetInitialPlanetBuilds(detailPlanet, npc.NpcUser.Id);
                _iOwnProgressInitializer.SetInitialHangarAndResource(connection, detailPlanet);

                detailPlanets.Add(detailPlanet);
            }

            #region for  Delete

            //for (int p = 0; p < planets.Count; p++)
            //{

            //    var planet = planets[p];
            //    var system = detailSystems.First(i => i.Id == planet.SystemId);
            //    var systemName = system.Name;
            //    //var planetName = systemName + "-"+ planet.SystemPosition;


            //    var translate = new L10N();
            //    translate.InitializeField();

            //    var type = await _gameTypeService.GetGGameTypeAsync(planet.GameTypeId);
            //    var typeTranslate = type.Description;
            //    translate.En.Description = "Unique Description En " + planet.NativeName + " " + " TypeDescription: " +
            //                               typeTranslate.En.Description;

            //    translate.Es.Description = "Unique Description Es " + planet.NativeName + " " + " TypeDescription: " +
            //                               typeTranslate.Es.Description;
            //    translate.Ru.Description = "Unique Description Ru " + planet.NativeName + " " + " TypeDescription: " +
            //                               typeTranslate.Ru.Description;
            //    translate.En.Name = translate.Es.Name = translate.Ru.Name = planet.NativeName;


            //    var detailPlanet = new GDetailPlanetDataModel
            //    {
            //        Id = planet.Id,
            //        UserId = npc.NpcUser.Id,
            //        AllianceId = npc.NpcAlliance.Id,
            //        Name = planet.NativeName,
            //        Description = translate,
            //        DangerLevel = (byte)Rand.Next(0, 10),
            //        LastActive = DateTime.UtcNow,
            //        MoonCount = GetMoonCount(planet.SystemPosition)

            //    };

            //    _iOwnProgressInitializer.SetInitialPlanetBuilds(detailPlanet, npc.NpcUser.Id);
            //    _iOwnProgressInitializer.SetInitialHangarAndResource(detailPlanet);

            //    detailPlanets.Add(detailPlanet);
            //}

            #endregion

            var suc = _gDetailPlanetService.AddOrUpdateDetailPlanetList(connection, detailPlanets).Any();
            return(true);
        }
        public bool CreateSectors(IDbConnection connection)
        {
            // short sectorCounts = 70;
            //todo delete after debug or put 70
            short sectorCounts = 3;

            //var sectorTypeNativeName = MapTypes.Sector.ToString();
            var types    = _gameTypeService.GetGGameTypes(connection, MapTypes.Sector.ToString());
            var galaxies = _gGalaxyService.GetGalaxyIds(connection);

            var sectors = new List <GSectorsDataModel>();

            foreach (var galaxyId in galaxies)
            {
                for (short s = 0; s < sectorCounts; s++)
                {
                    var type = types.Count == 1 ? types[0] : types[Rand.Next(0, types.Count)];

                    var typeId        = type.Id;
                    var typeTranslate = type.Description;
                    var translate     = new L10N();
                    translate.InitializeField();

                    var sectorNames = SectorNamesHelper.Names;


                    var sectorNumber = s;
                    sectorNumber += 1;
                    string sectorName;
                    if (s < sectorNames.Count)
                    {
                        sectorName        = sectorNames[s];
                        translate.En.Name = "Sector " + sectorName;
                        translate.Es.Name = "Sector " + sectorName;
                        translate.Ru.Name = "Сектор " + sectorName;
                    }

                    else
                    {
                        sectorName        = "Sector" + sectorNumber;
                        translate.En.Name = "Sector " + sectorNumber;
                        translate.Es.Name = "Sector " + sectorNumber;
                        translate.Ru.Name = "Сектор " + sectorNumber;
                    }

                    translate.En.Description = "Unique Description En " + sectorName + " " + " TypeDescription: " +
                                               typeTranslate.En.Description;
                    translate.Es.Description = "Unique Description Es " + sectorName + " " + " TypeDescription: " +
                                               typeTranslate.Es.Description;
                    translate.Ru.Description = "Unique Description Ru " + sectorName + " " + " TypeDescription: " +
                                               typeTranslate.Ru.Description;


                    var textures = _gameTypeService.GetTextures(connection, typeId);
                    sectors.Add(new GSectorsDataModel
                    {
                        Id            = sectorNumber,
                        Opened        = true,
                        TextureTypeId = _gameTypeService.GetRandTextureId(textures, Rand),
                        GalaxyId      = galaxyId,
                        Translate     = translate,
                        TypeId        = typeId,
                        NativeName    = sectorName,
                        Position      = Vector3.Zero
                    });
                }
            }

            var suc = _gSectorsService.AddOrUpdateAllSectors(connection, sectors).Any();

            return(suc);
        }