Ejemplo n.º 1
0
        /// <summary>
        /// Sauvegarde les actions spécifiées.
        /// </summary>
        /// <param name="context">Le contexte.</param>
        /// <param name="allScenarios">Tous les scénarios liés.</param>
        /// <param name="updatedScenario">Le scénario qui a été mis à jour.</param>
        /// <param name="recursive"><c>true</c> pour appliquer les changements récursivement sur les scénarios dérivés.</param>
        public static Task SaveAcquireData(KsmedEntities context, Scenario[] allScenarios, Scenario updatedScenario, bool recursive)
        {
            KAction[]       actionsToDelete;
            IList <KAction> actionsWithOriginal;

            if (recursive)
            {
                ActionsRecursiveUpdate.UpdateActions(context, updatedScenario, allScenarios, out actionsToDelete, out actionsWithOriginal);
            }
            else
            {
                actionsWithOriginal = null;
                actionsToDelete     = updatedScenario.Actions.Where(a => a.IsMarkedAsDeleted).ToArray();
                updatedScenario.CriticalPathIDuration = ActionsTimingsMoveManagement.GetInternalCriticalPathDuration(updatedScenario);
            }

            // Consolider les solutions vides
            EnsureEmptySolutionExists(updatedScenario);
            UdpateSolutionsApprovedState(updatedScenario);

            KAction[] allActions = allScenarios
                                   .SelectMany(s => s.Actions)
                                   .Where(a => a.IsNotMarkedAsUnchanged)
                                   .ToArray();

            foreach (KAction action in allActions)
            {
                if (!action.IsReduced)
                {
                    ApplyNewReduced(action, KnownActionCategoryTypes.I);
                }
                context.KActions.ApplyChanges(action);
                context.KActionsReduced.ApplyChanges(action.Reduced);
            }

            if (actionsWithOriginal != null)
            {
                foreach (KAction action in actionsWithOriginal)
                {
                    SetActionsOriginalReference(context, action);
                }
            }

            foreach (Scenario scenario in allScenarios.Where(s => s.IsNotMarkedAsUnchanged))
            {
                context.Scenarios.ApplyChanges(scenario);
            }

            context.Scenarios.ApplyChanges(updatedScenario);

            foreach (KAction action in actionsToDelete)
            {
                action.Predecessors.Clear();
                action.Successors.Clear();
                action.MarkAsDeleted();

                // Ne pas appeler ApplyChanges car les self tracking le gèrent mal (plantage lors de la sauvegarde)
                // Ajouter l'action au contexte si elle n'y est pas attachée
                if (!context.ObjectStateManager.TryGetObjectStateEntry(action, out ObjectStateEntry entry))
                {
                    context.AddObject(KsmedEntities.KActionsEntitySetName, action);
                    context.ObjectStateManager.ChangeObjectState(action, EntityState.Deleted);
                }
                else
                {
                    context.KActions.DeleteObject(action);
                }
            }

            // Vérifier que tout est correct
            if (recursive)
            {
                ActionsTimingsMoveManagement.DebugCheckAllWBS(allScenarios.Where(s => s.IsNotMarkedAsUnchanged));
            }

            return(context.SaveChangesAsync());
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Sauvegarde les actions spécifiées.
        /// </summary>
        /// <param name="context">Le contexte.</param>
        /// <param name="allScenarios">Tous les scénarios liés.</param>
        /// <param name="updatedScenario">Le scénario qui a été mis à jour.</param>
        /// <param name="recursive"><c>true</c> pour appliquer les changements récursivement sur les scénarios dérivés.</param>
        public async Task <Scenario> SaveAcquireData(KsmedEntities context, Scenario[] allScenarios, Scenario updatedScenario, bool recursive)
        {
            try
            {
                // Don't insert a thumbnail that already exists
                var actionsWithNewThumbnail = updatedScenario.Actions.Where(_ =>
                                                                            (_.IsMarkedAsAdded && _.Thumbnail != null) ||
                                                                            (_.IsMarkedAsModified && _.ChangeTracker.ModifiedValues.ContainsKey(nameof(KAction.Thumbnail)) && _.Thumbnail != null));
                foreach (var action in actionsWithNewThumbnail)
                {
                    CloudFile thumbnail = updatedScenario.Actions.Where(_ => _.Thumbnail != null && _.ActionId != action.ActionId).Select(_ => _.Thumbnail).FirstOrDefault(_ => _.Hash == action.ThumbnailHash);
                    if (thumbnail == null)
                    {
                        thumbnail = await context.CloudFiles.SingleOrDefaultAsync(_ => _.Hash == action.Thumbnail.Hash);
                    }
                    if (thumbnail != null)
                    {
                        action.Thumbnail = thumbnail;
                    }
                }

                KAction[]       actionsToDelete;
                IList <KAction> actionsWithOriginal;

                if (recursive)
                {
                    ActionsRecursiveUpdate.UpdateActions(context, updatedScenario, allScenarios, out actionsToDelete, out actionsWithOriginal);
                }
                else
                {
                    actionsWithOriginal = null;
                    actionsToDelete     = updatedScenario.Actions.Where(a => a.IsMarkedAsDeleted).ToArray();
                    updatedScenario.CriticalPathIDuration = ActionsTimingsMoveManagement.GetInternalCriticalPathDuration(updatedScenario);
                }

                // Consolider les solutions vides
                EnsureEmptySolutionExists(updatedScenario);
                UdpateSolutionsApprovedState(updatedScenario);

                // Update InheritedAction if original will be deleted
                var actionIdsToDelete = actionsToDelete.Select(_ => _.ActionId).ToList();
                var inheritedActions  = await context.KActions
                                        .Where(_ => _.OriginalActionId != null && actionIdsToDelete.Contains(_.OriginalActionId.Value))
                                        .ToListAsync();

                foreach (var inheritedAction in inheritedActions)
                {
                    inheritedAction.OriginalActionId = null;
                    context.KActions.ApplyChanges(inheritedAction);
                }

                KAction[] allActions = allScenarios
                                       .SelectMany(s => s.Actions)
                                       .Where(a => a.IsNotMarkedAsUnchanged)
                                       .ToArray();

                foreach (KAction action in allActions)
                {
                    if (!action.IsReduced)
                    {
                        ApplyNewReduced(action, KnownActionCategoryTypes.I);
                    }
                    context.KActions.ApplyChanges(action);
                    context.KActionsReduced.ApplyChanges(action.Reduced);
                }

                if (actionsWithOriginal != null)
                {
                    foreach (KAction action in actionsWithOriginal)
                    {
                        SetActionsOriginalReference(context, action);
                    }
                }

                foreach (Scenario scenario in allScenarios.Where(s => s.IsNotMarkedAsUnchanged))
                {
                    context.Scenarios.ApplyChanges(scenario);
                }

                context.Scenarios.ApplyChanges(updatedScenario);

                foreach (KAction action in actionsToDelete)
                {
                    action.Predecessors.Clear();
                    action.Successors.Clear();
                    action.MarkAsDeleted();

                    // Ne pas appeler ApplyChanges car les self tracking le gèrent mal (plantage lors de la sauvegarde)
                    // Ajouter l'action au contexte si elle n'y est pas attachée
                    if (!context.ObjectStateManager.TryGetObjectStateEntry(action, out ObjectStateEntry entry))
                    {
                        context.AddObject(KsmedEntities.KActionsEntitySetName, action);
                        context.ObjectStateManager.ChangeObjectState(action, EntityState.Deleted);
                    }
                    else
                    {
                        context.KActions.DeleteObject(action);
                    }
                }

                // Vérifier que tout est correct
                if (recursive)
                {
                    ActionsTimingsMoveManagement.DebugCheckAllWBS(allScenarios.Where(s => s.IsNotMarkedAsUnchanged));
                }

                await context.SaveChangesAsync();

                return(updatedScenario);
            }
            catch (Exception ex)
            {
                TraceManager.TraceError(ex, $"Error while saving scenario {updatedScenario.ScenarioId}");
                throw;
            }
        }