Ejemplo n.º 1
0
    public static void SpawnPlayer(int inputMappingIndex)
    {
        if (Instance.usedMappings.Contains(inputMappingIndex))
        {
            Debug.Log("This user has already joined the game");
            return;
        }

        int paletteIndex = -1;

        for (int i = 0; i < Instance.colorPalettes.Count; i++)
        {
            if (!Instance.usedPalettes.Contains(i))
            {
                paletteIndex = i;
                Instance.usedPalettes.Add(i);
                break;
            }
        }

        if (paletteIndex < 0)
        {
            Debug.Log("No color palettes left");
            return;
        }

        Instance.usedMappings.Add(inputMappingIndex);
        Kroken player = GameObject.Instantiate(Instance.krokenPrefab, Vector2.zero, Quaternion.identity);

        player.Init(Instance.inputMappings[inputMappingIndex], Instance.colorPalettes[paletteIndex]);
    }
Ejemplo n.º 2
0
 public static void ActivateWinMenu(Kroken player)
 {
     canvasManager_ref.DisablePanels();
     canvasManager_ref.winText.text  = player.GetName().ToUpper() + " WINS!";
     canvasManager_ref.winText.color = player.GetColor();
     canvasManager_ref.winMenu.SetActive(true);
 }
Ejemplo n.º 3
0
 public static void AddPlayer(Kroken player)
 {
     if (Instance.players.Contains(player))
     {
         Debug.Log("Player already exists");
         return;
     }
     Instance.players.Add(player);
 }
Ejemplo n.º 4
0
    public static void RemovePlayer(Kroken player)
    {
        if (!Instance.players.Contains(player))
        {
            Debug.Log("This player is not a part of the game");
            return;
        }

        Instance.usedMappings.Remove(Instance.inputMappings.FindIndex(i => player.inputMapping));
        Instance.usedPalettes.Remove(Instance.colorPalettes.FindIndex(i => player.colorPalette));
        Instance.players.Remove(player);
    }
Ejemplo n.º 5
0
    public ResultState(GameManager gameManagerRef, Kroken player)
    {
        this.gameManagerRef = gameManagerRef;

        // gameManagerRef.canvasManagerRef.ToggleVictoryPanel(true, player.GetName(), player.GetColor());
        CanvasManager.ActivateWinMenu(player);
        gameManagerRef.audioManagerRef.StopMusicTrack();

        PlayerManager.ClearPlayers();
        EnemyManager.StopSpawning();
        EnemyManager.ResetSpawner();
    }