Ejemplo n.º 1
0
    public static void Load_and_Post_Load()
    {
        if (SceneManager.GetActiveScene().name == playerData.current_scene)
        {
            //////////////////////////////////////////////////////////
            koda = GameObject.FindGameObjectWithTag("Player");
            if (koda != null)
            {
                koda_health = koda.GetComponent <PlayerHealth>();
                koda_power  = koda.GetComponent <KodaController>();
                //////////////////////////////////////////////////////////
                Load();

                koda_health.SetHealthCurrent(playerData.hp);
                koda_health.SetHealthMax(playerData.hp_max);
                koda_power.SetRespawnPointPosition(playerData.check_point_x, playerData.check_point_y, playerData.check_point_z);
                //SceneManager.SetActiveScene(playerData.current_scene); // Working ONLY if the saved scene IS IN the SceneManager !

                koda_power.SetPowerJump(playerData.lightBoss1);
                koda_power.SetPowerLure(playerData.lightBoss2);
                koda_power.SetPowerBall(playerData.power_ball);
                koda_power.SetPowerShrink(playerData.power_shrink);

                //koda_score.SetnbYokai(playerData.caught_yokai);
                selected_slot = playerData.selected_slot;

                Debug.Log("Game Loaded !");
            }
        }
        else
        {
            Debug.Log("Trying to load a scene that is not supposed to exist in this game.");
        }
    }
Ejemplo n.º 2
0
    void Start()
    {
        kodaCtrl = GetComponent <KodaController>();
        if (respawnPoint == null)
        {
            respawnPoint = new GameObject();
            respawnPoint.transform.position = transform.position;
        }
        animPlayer = gameObject.GetComponent <Animator>();
        GameObject transitionImageInstance = Instantiate(deathTransition);

        Black          = transitionImageInstance.GetComponent <Image>();
        animTransition = transitionImageInstance.GetComponent <Animator>();
        GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraController>().RecenterCamera();
        //matAuraIFrame = Tanuki_Body.GetComponent<Renderer>().materials[1];
    }
Ejemplo n.º 3
0
 public State(KodaController character)
 {
     this.character = character;
 }
Ejemplo n.º 4
0
    public static void Update_Game()
    {
        //////////////////////////////////////////////////////////
        koda = GameObject.FindGameObjectWithTag("Player");
        if (koda != null)
        {
            koda_health = koda.GetComponent <PlayerHealth>();
            koda_power  = koda.GetComponent <KodaController>();
            //////////////////////////////////////////////////////////

            playerData.hp_max = koda_health.GetHealthMax();
            playerData.hp     = koda_health.GetHealthCurrent();

            Transform check_point = koda_power.GetRespawnPointPosition();
            playerData.check_point_x = check_point.position.x;
            playerData.check_point_y = check_point.position.y;
            playerData.check_point_z = check_point.position.z;

            playerData.current_scene = SceneManager.GetActiveScene().name;

            if (!playerData.lightBoss1)
            {
                playerData.power_jump = koda_power.GetPowerJump();
            }
            else
            {
                playerData.power_jump = playerData.lightBoss1;
                koda_power.SetPowerJump(playerData.lightBoss1);
            }
            if (!playerData.lightBoss2)
            {
                playerData.power_lure = koda_power.GetPowerLure();
            }
            else
            {
                playerData.power_lure = playerData.lightBoss2;
                koda_power.SetPowerLure(playerData.lightBoss2);
            }
            playerData.power_ball   = koda_power.GetPowerBall();
            playerData.power_shrink = koda_power.GetPowerShrink();


            CountCollectableYokai();
            playerData.caught_yokaiZ1P1 = score_valueZ1P1;
            playerData.caught_yokaiZ1P2 = score_valueZ1P2;
            playerData.caught_yokaiZ1P3 = score_valueZ1P3;
            playerData.caught_yokaiZ2P1 = score_valueZ2P1;
            playerData.caught_yokaiZ2P2 = score_valueZ2P2;
            playerData.caught_yokaiZ2P3 = score_valueZ2P3;

            switch (playerData.current_scene)
            {
            case "Z1-P1-complete":
                //playerData.caught_yokaiZ1P1 = koda_score.GetnbYokai();
                playerData.caught_yokai = score_valueZ1P1;
                break;

            case "Z1-P2-complete":
                //playerData.caught_yokaiZ1P2 = koda_score.GetnbYokai();
                playerData.caught_yokai = score_valueZ1P2;
                break;

            case "Z1-P3-complete":
                //playerData.caught_yokaiZ1P3 = koda_score.GetnbYokai();
                playerData.caught_yokai = score_valueZ1P3;
                break;

            case "Z2-P1-complete":
                //playerData.caught_yokaiZ2P1 = koda_score.GetnbYokai();
                playerData.caught_yokai = score_valueZ2P1;
                break;

            case "Z2-P2-complete":
                //playerData.caught_yokaiZ2P2 = koda_score.GetnbYokai();
                playerData.caught_yokai = score_valueZ2P2;
                break;

            case "Z2-P3-complete":
                //playerData.caught_yokaiZ2P3 = koda_score.GetnbYokai();
                playerData.caught_yokai = score_valueZ2P3;
                break;

            default:
                break;
            }

            playerData.selected_slot = selected_slot;

            scene_path = Application.persistentDataPath + "/savedGames_slot_" + playerData.selected_slot.ToString() + ".gs";
        }
    }