Ejemplo n.º 1
0
        public void Prioritize()
        {
            Search();
            KnownItems.OrderBy(i => i.Location.DistanceTo(this.Location))
            .ThenByDescending(i => i is Consumable);

            KnownEntities.OrderBy(e => e.Team == this.Team)    // nonsentient npcs are only interested in enemies
            .ThenBy(e => e.Location.DistanceTo(this.Location)) // especially ones that are closest
            .ThenBy(e => e.CurrentHp.Value)                    // and have less hp remaining
            .ThenByDescending(e => hasLineOfSightTo(e));       // and are in line of sight
            var enemies = KnownEntities.Where(e => e.Team != Team);
        }
Ejemplo n.º 2
0
 public void Prioritize()
 {
     if (KnownItems.Count > 0)
     {
         KnownItems.OrderBy(i => i.Location.DistanceTo(this.Location)) // order items by closest
         .ThenByDescending(i => i is Consumable);                      // give priority to consumables
     }
     if (KnownEntities.Count > 0)
     {
         KnownEntities.OrderBy(e => e.Location.DistanceTo(this.Location)) // order enemies by closest
         .ThenBy(e => e.CurrentHp.Value)                                  // and those that have less hp remaining
         .ThenByDescending(e => hasLineOfSightTo(e));                     // and are in line of sight
     }
 }