public void Knobs_HalfConfigTest() { //top first half config var knobsModule = new Knobs(); Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs bottom none both none top both"), "Error test #1", null); //top second half config Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs none none none none both bottom"), "Error test #2", null); knobsModule.Command(bomb, "both bottom both top bottom none"); //bottom first half config Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs none top both bottom none bottom"), "Error test #3", null); knobsModule.Command(bomb, "both bottom both top bottom none"); //bottom second half config Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs top none top none none bottom"), "Error test #4", null); knobsModule.Command(bomb, "both bottom both top bottom none"); //Left first half config Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs bottom none none none top none"), "Error test #5", null); knobsModule.Command(bomb, "both bottom both top bottom none"); //Left second half config Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs none none none bottom top none"), "Error test #6", null); knobsModule.Command(bomb, "both bottom both top bottom none"); //Right first half config Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs bottom none both top both top"), "Error test #7", null); knobsModule.Command(bomb, "both bottom both top bottom none"); //Right second half config Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs none bottom both top none none"), "Error test #8", null); knobsModule.Command(bomb, "both bottom both top bottom none"); }
void UpdateBtnsTriggerPipe() { foreach (NodeOutput btnsOutput in btnsOutputs) { DestroyImmediate(btnsOutput, true); } rect = new Rect(rect.position, new Vector2(120, 200)); Knobs.RemoveAll(z => z.Name.Equals("Btns")); btnsOutputs.Clear(); strNames.Clear(); if (Count <= 0) { return; } int half = Count / 2; for (int i = 0; i < half; i++) { var output = CreateNodeOutput("Btns", "工作状态", Side.Left, i * 30); AssetDatabase.AddObjectToAsset(output, this); btnsOutputs.Add(output); strNames.Add(string.Empty); } for (int j = half; j < Count; j++) { var output = CreateNodeOutput("Btns", "工作状态", Side.Right, (j - half) * 30); AssetDatabase.AddObjectToAsset(output, this); btnsOutputs.Add(output); strNames.Add(string.Empty); } rect = new Rect(rect.position, new Vector2(120, 200 + (Count / 2) * 30)); outputKnobs.RemoveAll(z => z.Name.Equals("Btns")); }
public void Knobs_FullConfigTest() { //Can't tell yet var knobsModule = new Knobs(); Assert.AreEqual("Can't tell yet.", knobsModule.Command(bomb, "knobs none none none none none none"), "Error test #1", null); //top first config Assert.AreEqual("Final position is up.", knobsModule.Command(bomb, "knobs bottom bottom both bottom top both"), "Error test #2", null); //top second config Assert.AreEqual("Final position is up.", knobsModule.Command(bomb, "knobs top bottom both none both bottom"), "Error test #3", null); //bottom first config Assert.AreEqual("Final position is down.", knobsModule.Command(bomb, "knobs bottom both both bottom none both"), "Error test #4", null); //bottom second config Assert.AreEqual("Final position is down.", knobsModule.Command(bomb, "knobs top bottom top none top bottom"), "Error test #5", null); //Left first config Assert.AreEqual("Final position is left.", knobsModule.Command(bomb, "knobs bottom none none bottom both bottom"), "Error test #6", null); //Left second config Assert.AreEqual("Final position is left.", knobsModule.Command(bomb, "knobs none none none bottom both none"), "Error test #7", null); //Right first config Assert.AreEqual("Final position is right.", knobsModule.Command(bomb, "knobs both bottom both top both top"), "Error test #8", null); //Right second config Assert.AreEqual("Final position is right.", knobsModule.Command(bomb, "knobs both bottom both top bottom none"), "Error test #9", null); }
/// <summary> /// Add effects knobs to panel. Attempts to recycle existing filters. /// </summary> /// <param name="select">Select multiple knobs via logical OR. /// e.g. Knobs.distortion | Knobs.reverb</param> /// <remarks>TODO Figure out a way to make filters chain (lowpass LAST).</remarks> public void AddKnobs(Knobs select) { if ((select & Knobs.distortion) == Knobs.distortion) { distortion = gameObj.GetComponent <AudioDistortionFilter>(); if (distortion == null) { Log.dbg("Adding distortion filter"); distortion = gameObj.AddComponent <AudioDistortionFilter>(); } } if ((select & Knobs.reverb) == Knobs.reverb) { reverb = gameObj.GetComponent <AudioReverbFilter>(); if (reverb == null) { Log.dbg("Adding reverb filter"); reverb = gameObj.AddComponent <AudioReverbFilter>(); } } if ((select & Knobs.lowpass) == Knobs.lowpass) { lowpass = gameObj.GetComponent <AudioLowPassFilter>(); if (lowpass == null) { Log.dbg("Adding low-pass filter"); lowpass = gameObj.AddComponent <AudioLowPassFilter>(); } lowpass.lowpassResonaceQ = 0f; } }
public KnobArranger(Letters letters, Knobs knobs, ILayerCreator layerCreator, ILogicalLayoutPlacer layoutPlacer) { this.layerCreator = layerCreator; this.layoutPlacer = layoutPlacer; this.letters = letters; this.knobs = knobs; }
/// <summary> /// Add effects knobs to panel. Attempts to recycle existing filters. /// </summary> /// <param name="select">Select multiple knobs via logical OR. /// e.g. Knobs.distortion | Knobs.reverb</param> /// <remarks>TODO Figure out a way to make filters chain (lowpass LAST).</remarks> public void AddKnobs(Knobs select) { if ((select & Knobs.distortion) == Knobs.distortion) { distortion = gameObj.GetComponent<AudioDistortionFilter>(); if (distortion == null) { //Debug.Log("ASE -- Adding distortion filter"); distortion = gameObj.AddComponent<AudioDistortionFilter>(); } } if ((select & Knobs.reverb) == Knobs.reverb) { reverb = gameObj.GetComponent<AudioReverbFilter>(); if (reverb == null) { //Debug.Log("ASE -- Adding reverb filter"); reverb = gameObj.AddComponent<AudioReverbFilter>(); } } if ((select & Knobs.lowpass) == Knobs.lowpass) { lowpass = gameObj.GetComponent<AudioLowPassFilter>(); if (lowpass == null) { //Debug.Log("ASE -- Adding low-pass filter"); lowpass = gameObj.AddComponent<AudioLowPassFilter>(); } lowpass.lowpassResonaceQ = 0f; } }
void Update() { for (int i = 0; i < _numKnobs; i++) { _knobs[i] = Knobs.Get(i); Shader.SetGlobalFloat("Knob" + i.ToString(), _knobs[i]); } }
internal override void Notify(MessageType msg, NamedElement element, object param) { base.Notify(msg, element, param); Scales.Notify(msg, element, param); Ranges.Notify(msg, element, param); Pointers.Notify(msg, element, param); Knobs.Notify(msg, element, param); }
protected override void OnDispose() { base.OnDispose(); Scales.Dispose(); Ranges.Dispose(); Pointers.Dispose(); Knobs.Dispose(); }
internal override void EndInit() { base.EndInit(); Scales.EndInit(); Ranges.EndInit(); Pointers.EndInit(); Knobs.EndInit(); }
internal override void BeginInit() { base.BeginInit(); Scales.BeginInit(); Ranges.BeginInit(); Pointers.BeginInit(); Knobs.BeginInit(); }
/// <summary> /// Adjust effects knobs /// </summary> /// <param name="select">Select multiple knobs via logical OR. /// e.g. Knobs.distortion | Knobs.reverb</param> /// <param name="setting">-1 to turn off</param> /// <remarks>TODO error checking on filter knobs.</remarks> public void SetKnobs(Knobs select, float setting) { if ((select & Knobs.lowpass) == Knobs.lowpass) { if (setting >= 0) { Log.dbg("Setting low-pass filter to {0}", setting); lowpass.enabled = true; lowpass.cutoffFrequency = setting; } else { Log.dbg("Disabling-low pass filter"); lowpass.enabled = false; } } if ((select & Knobs.distortion) == Knobs.distortion) { if (setting >= 0) { Log.dbg("Setting distortion filter to {0}", setting); distortion.enabled = true; distortion.distortionLevel = setting; } else { Log.dbg("Disabling distortion filter"); distortion.enabled = false; } } if ((select & Knobs.reverb) == Knobs.reverb) { if (setting >= 0) { Log.dbg("Setting reverb filter to {0}", setting); reverb.enabled = true; reverb.reverbLevel = setting; } else { Log.dbg("Disabling reverb filter"); reverb.enabled = false; } } if ((select & Knobs.volume) == Knobs.volume) { if (setting >= 0) { Log.dbg("Setting volume to {0}", setting); input.volume = setting; } else { Log.dbg("Muting volume"); input.volume = 0; } } }
public void SetUp() { var knobsGo = new GameObject(); knobs = knobsGo.AddComponent <Knobs>(); knobA = knobs.Create(A.Letter("a"), 0, 0, 0, 0); knobB = knobs.Create(A.Letter("b"), 1, 0, 0, 0); knobC = knobs.Create(A.Letter("c"), 2, 0, 0, 0); }
public void SetUp() { var knobsObject = new GameObject("knobs"); var lettersObject = new GameObject("letters"); knobs = knobsObject.AddComponent <Knobs>(); letters = lettersObject.AddComponent <Letters>(); arranger = new KnobArranger(letters, knobs); rightHand = new StubHand(HandSide.Left); }
public void SetUp() { var knobsObject = new GameObject("knobs"); var lettersObject = new GameObject("letters"); knobs = knobsObject.AddComponent <Knobs>(); letters = lettersObject.AddComponent <Letters>(); arranger = new KnobArranger(letters, knobs, new PredictiveLayerCreator(letters), new AlphabeticLogicalLettersPlacer()); leftHand = new StubHand(HandSide.Left); rightHand = new StubHand(HandSide.Right); }
public Knob(Knobs knobs, GameObject gameObject, Vector3 where, int layer = -1) { this.Layer = layer; this.knobs = knobs; this.id = (++knobId); this.gameObject = gameObject; this.gameObject.transform.localPosition = where + visualOffset; this.letter = gameObject.GetComponent <Letter>(); SetupMaterials(); }
static void OnEditorUpdate() { if (Knobs.HasNewValues()) { for (int i = 0; i < Knobs.NUM_KNOBS; i++) { Shader.SetGlobalFloat($"Knob{i}", Knobs.Get(i)); } EditorApplication.QueuePlayerLoopUpdate(); } }
void Start() { hands = GetComponent <LeapHands>(); debug = GetComponent <LiveDebug>(); knobs = GameObject.Find("interactables").GetComponent <Knobs>(); letters = GameObject.Find("letters").GetComponent <Letters>(); debug.Log("knobs and letters: " + knobs + ", " + letters); knobArranger = new KnobArranger(letters, knobs); knobArranger.Arrange(0f); grabStrategy = new GrabStrategy(knobs, knobArranger, debug); hands.OnHandUpdate += OnHandUpdate; }
public dynamic MakePedalSetting(GameVersion gameVersion) { if (gameVersion == GameVersion.RS2014) { return(new DLCPackage.Manifest.Tone.Pedal2014 { PedalKey = Key, KnobValues = Knobs.ToDictionary(k => k.Key, k => k.DefaultValue), Category = Category, Type = Type }); } else { return(new DLCPackage.Tone.Pedal { PedalKey = Key, KnobValues = Knobs.ToDictionary(k => k.Key, k => (decimal)k.DefaultValue) }); } }
public dynamic MakePedalSetting(GameVersion gameVersion) { if (gameVersion == GameVersion.RS2014) { return(new Pedal2014 { PedalKey = Key, KnobValues = Knobs.ToDictionary(k => k.Key, k => k.DefaultValue), Skin = Skin, SkinIndex = SkinIndex, Category = Category, Type = Type }); } else { return(new Pedal { PedalKey = Key, KnobValues = Knobs.ToDictionary(k => k.Key, k => (decimal)k.DefaultValue) }); } }
public Gesture(HandSide side, Knobs knobs) { this.knobs = knobs; this.side = side; trailObject = GameObject.FindWithTag("TrailPoint"); }
public Gestures(Knobs knobs) : this(new Gesture[] { new Gesture(HandSide.Right, knobs), new Gesture(HandSide.Left, knobs) }) { }
void OnDestroy() { print(String.Join("\n", Enumerable.Range(0, _numKnobs).Select(i => String.Format("{0}:\t{1}", i, Knobs.Get(i))).ToArray())); Knobs.Stop(); }
/// <summary> /// Adjust effects knobs /// </summary> /// <param name="select">Select multiple knobs via logical OR. /// e.g. Knobs.distortion | Knobs.reverb</param> /// <param name="setting">-1 to turn off</param> /// <remarks>TODO error checking on filter knobs.</remarks> public void SetKnobs(Knobs select, float setting) { if ((select & Knobs.lowpass) == Knobs.lowpass) { if (setting >= 0) { //Debug.Log("ASE -- Setting low-pass filter to " + setting); lowpass.enabled = true; lowpass.cutoffFrequency = setting; } else { //Debug.Log("ASE -- Disabling-low pass filter"); lowpass.enabled = false; } } if ((select & Knobs.distortion) == Knobs.distortion) { if (setting >= 0) { //Debug.Log("ASE -- Setting distortion filter to " + setting); distortion.enabled = true; distortion.distortionLevel = setting; } else { //Debug.Log("ASE -- Disabling distortion filter"); distortion.enabled = false; } } if ((select & Knobs.reverb) == Knobs.reverb) { if (setting >= 0) { //Debug.Log("ASE -- Setting reverb filter to " + setting); reverb.enabled = true; reverb.reverbLevel = setting; } else { //Debug.Log("ASE -- Disabling reverb filter"); reverb.enabled = false; } } if ((select & Knobs.volume) == Knobs.volume) if (setting >= 0) { //Debug.Log("ASE -- Setting volume to " + setting); input.volume = setting; } else { //Debug.Log("ASE -- Muting volume"); input.volume = 0; } }
internal override void ReconnectData(bool exact) { base.ReconnectData(exact); Pointers.ReconnectData(exact); Knobs.ReconnectData(exact); }
void Start() { Knobs.Start(_numKnobs); }
public KnobArranger(Letters letters, Knobs knobs) { this.letters = letters; this.knobs = knobs; }
public GrabStrategy(Knobs knobs, KnobArranger knobArranger, IDebug debug) { this.knobArranger = knobArranger; this.debug = debug; this.knobs = knobs; }