public void AssignParent() { KmlKerbal kerbal = KmlItem.CreateItem("KERBAL") as KmlKerbal; Assert.AreEqual(KmlKerbal.KerbalOrigin.Other, kerbal.Origin); Assert.IsNull(kerbal.Parent); data.Roster.Add(kerbal); Assert.AreEqual(KmlKerbal.KerbalOrigin.Roster, kerbal.Origin); Assert.AreEqual(data.Roster, kerbal.Parent); data.Root2.Add(kerbal); Assert.AreEqual(KmlKerbal.KerbalOrigin.Other, kerbal.Origin); Assert.AreEqual(data.Root2, kerbal.Parent); }
public void CreateItem() { KmlItem item = KmlItem.CreateItem("KERBAL"); Assert.IsNotNull(item); Assert.IsTrue(item is KmlKerbal); KmlKerbal kerbal = (KmlKerbal)item; Assert.AreEqual("", kerbal.Name); Assert.AreEqual(KmlKerbal.KerbalOrigin.Other, kerbal.Origin); Assert.IsNull(kerbal.Parent); Assert.AreEqual("", kerbal.State); Assert.AreEqual("", kerbal.Type); Assert.AreEqual("", kerbal.Trait); Assert.AreEqual(0.0, kerbal.Brave); Assert.AreEqual(0.0, kerbal.Dumb); Assert.IsNull(kerbal.AssignedPart); Assert.IsNull(kerbal.AssignedVessel); }
private void Generate() { RootAttrib1 = NewAttrib("RootAttrib1", "This is some test data"); Add(null, RootAttrib1); Root1 = NewNode("Root1"); Add(null, Root1); Root2 = NewNode("Root2"); Add(null, Root2); Node1 = NewNode("Node1Tag", "Node1Name"); // Count the name attrib Node1AttribCount++; Add(Root1, Node1); Node2 = NewNode("Node2Tag", "Node2Name"); // Count the name attrib Node2AttribCount++; Add(Root1, Node2); Node1Attrib1 = NewAttrib("Attrib1", "Value1"); Add(Node1, Node1Attrib1); Node1Attrib2 = NewAttrib("Attrib2", "Value2"); Add(Node1, Node1Attrib2); Node1Child1 = NewNode("Child1"); Add(Node1, Node1Child1); Node1Child2 = NewNode("Child2"); Add(Node1, Node1Child2); Node2Attrib1 = NewAttrib("Attrib1", "Value1"); Add(Node2, Node2Attrib1); Node2Child1 = NewNode("Child1"); Add(Node2, Node2Child1); KmlNode game = NewNode("GAME"); Add(null, game); Flightstate = NewNode("FLIGHTSTATE"); Add(game, Flightstate); Roster = NewNode("ROSTER"); Add(game, Roster); Kerbal1 = NewNode("KERBAL", "Kerbal1") as KmlKerbal; Roster.Add(Kerbal1); Add(Kerbal1, NewAttrib("state", "Assigned")); Add(Kerbal1, NewAttrib("type", "Crew")); Add(Kerbal1, NewAttrib("trait", "Pilot")); Add(Kerbal1, NewAttrib("brave", "0.1")); Add(Kerbal1, NewAttrib("dumb", "0.2")); Kerbal2 = NewNode("KERBAL", "Kerbal2") as KmlKerbal; Add(Kerbal2, NewAttrib("state", "Available")); Add(Kerbal2, NewAttrib("type", "Crew")); Add(Kerbal2, NewAttrib("trait", "Scientist")); Add(Kerbal2, NewAttrib("brave", "0.2")); Add(Kerbal2, NewAttrib("dumb", "0.4")); Roster.Add(Kerbal2); Vessel1 = NewNode("VESSEL", "Vessel1") as KmlVessel; Add(Vessel1, NewAttrib("root", "0")); Vessel1Part1 = NewNode("PART", "Vessel1Part1") as KmlPart; Add(Vessel1Part1, NewAttrib("uid", "Vessel1Part1Uid")); Add(Vessel1Part1, NewAttrib("parent", "0")); Add(Vessel1Part1, NewAttrib("position", "0,0,0")); Add(Vessel1Part1, NewAttrib("attN", "bottom, 1")); Add(Vessel1Part1, NewAttrib("attN", "top, 2")); Add(Vessel1Part1, NewAttrib("attN", "left, 3")); Add(Vessel1Part1, NewAttrib("attN", "right, 4")); Add(Vessel1Part1, NewAttrib("attN", "back, 5")); Add(Vessel1Part1, NewAttrib("attN", "front, 6")); Add(Vessel1Part1, NewAttrib("flag", "Vessel1Flag1")); Add(Vessel1Part1, NewAttrib("crew", Kerbal1.Name)); Vessel1Part1Resource1 = NewNode("RESOURCE", "Resource1") as KmlResource; Add(Vessel1Part1Resource1, NewAttrib("amount", "50")); Add(Vessel1Part1Resource1, NewAttrib("maxAmount", "100")); Add(Vessel1Part1, Vessel1Part1Resource1); Vessel1Part1Resource2 = NewNode("RESOURCE", "Resource2") as KmlResource; Add(Vessel1Part1Resource2, NewAttrib("amount", "200")); Add(Vessel1Part1Resource2, NewAttrib("maxAmount", "200")); Add(Vessel1Part1, Vessel1Part1Resource2); Add(Vessel1, Vessel1Part1); Vessel1Part2 = NewNode("PART", "Vessel1Part2") as KmlPart; Add(Vessel1Part2, NewAttrib("uid", "Vessel1Part2Uid")); Add(Vessel1Part2, NewAttrib("parent", "0")); Add(Vessel1Part2, NewAttrib("position", "0.0,-1.0,0.0")); Add(Vessel1Part2, NewAttrib("attN", "top, 0")); Add(Vessel1Part2, NewAttrib("attN", "bottom, -1")); Add(Vessel1Part2, NewAttrib("flag", "Vessel1Flag2")); Add(Vessel1, Vessel1Part2); Vessel1Part3 = NewNode("PART", "Vessel1Part3") as KmlPart; Add(Vessel1Part3, NewAttrib("parent", "0")); Add(Vessel1Part3, NewAttrib("position", "0.0,1.0,0.0")); Add(Vessel1Part3, NewAttrib("attN", "top, -1")); Add(Vessel1Part3, NewAttrib("attN", "bottom, 0")); Add(Vessel1, Vessel1Part3); Vessel1Part4 = NewNode("PART", "Vessel1Part4") as KmlPart; Add(Vessel1Part4, NewAttrib("parent", "0")); Add(Vessel1Part4, NewAttrib("position", "-1.0,0.0,0.0")); Add(Vessel1Part4, NewAttrib("attN", "top, 0")); Add(Vessel1Part4, NewAttrib("attN", "bottom, -1")); Add(Vessel1, Vessel1Part4); Vessel1Part5 = NewNode("PART", "Vessel1Part5") as KmlPart; Add(Vessel1Part5, NewAttrib("parent", "0")); Add(Vessel1Part5, NewAttrib("position", "1.0,0.0,0.0")); Add(Vessel1Part5, NewAttrib("attN", "top, 0")); Add(Vessel1Part5, NewAttrib("attN", "bottom, -1")); Add(Vessel1, Vessel1Part5); Vessel1Part6 = NewNode("PART", "Vessel1Part6") as KmlPart; Add(Vessel1Part6, NewAttrib("parent", "0")); Add(Vessel1Part6, NewAttrib("position", "0.0,0.0,-1.0")); Add(Vessel1Part6, NewAttrib("attN", "top, 0")); Add(Vessel1Part6, NewAttrib("attN", "bottom, -1")); Add(Vessel1, Vessel1Part6); Vessel1Part7 = NewNode("PART", "Vessel1Part7") as KmlPart; Add(Vessel1Part7, NewAttrib("parent", "0")); Add(Vessel1Part7, NewAttrib("position", "0.0,0.0,1.0")); Add(Vessel1Part7, NewAttrib("attN", "top, 0")); Add(Vessel1Part7, NewAttrib("attN", "bottom, -1")); Add(Vessel1, Vessel1Part7); Vessel1Part8 = NewNode("PART", "Vessel1Part8") as KmlPart; Add(Vessel1Part8, NewAttrib("parent", "1")); Add(Vessel1Part8, NewAttrib("position", "0.0,-2.0,0.0")); Add(Vessel1Part8, NewAttrib("srfN", "srfAttach, 1")); Add(Vessel1, Vessel1Part8); Add(Flightstate, Vessel1); // TODO TestData.Generate(): Maybe one item is replaced within Identify // and needs to be reassigned to a property. KmlItem.ParseMemory(Roots); }