Ejemplo n.º 1
0
    public override void _PhysicsProcess(float delta)
    {
        velocity.x  = 0;
        velocity.y += Overlord.STANDARD_GRAVITY;
        if (parent.TestMove(parent.Transform, velocity) &&
            !parent.TestMove(parent.Transform, new Vector2(speed * 5 * (int)direction, velocity.y))
            )
        {
            direction = direction == WalkingDirection.Left ? WalkingDirection.Right : WalkingDirection.Left;
            changeDirection((int)direction);
        }
        velocity.x = speed * (int)direction;

        var collision = parent.MoveAndSlide(velocity);

        if (Math.Abs(collision.x) < speed)
        {
            direction = direction == WalkingDirection.Left ? WalkingDirection.Right : WalkingDirection.Left;
            changeDirection((int)direction);
        }
        if (collision.y == 0)
        {
            velocity.y = 0;
        }
    }